AnimationBuilder

From Get docs
< @angular/animationsAngular/docs/11/api/animations/animationbuilder


AnimationBuilder

class

An injectable service that produces an animation sequence programmatically within an Angular component or directive. Provided by the BrowserAnimationsModule or NoopAnimationsModule.

abstract class AnimationBuilder {
  abstract build(animation: AnimationMetadata | AnimationMetadata[]): AnimationFactory
}

Methods

Builds a factory for producing a defined animation.

See also:

  • animate()

abstract build(animation: AnimationMetadata | AnimationMetadata[]): AnimationFactory

Parameters
animation AnimationMetadata[] A reusable animation definition.
Returns

AnimationFactory: A factory object that can create a player for the defined animation.


Usage notes

To use this service, add it to your component or directive as a dependency. The service is instantiated along with your component.

Apps do not typically need to create their own animation players, but if you do need to, follow these steps:

  1. Use the build() method to create a programmatic animation using the animate() function. The method returns an AnimationFactory instance.
  2. Use the factory object to create an AnimationPlayer and attach it to a DOM element.
  3. Use the player object to control the animation programmatically.

For example:

// import the service from BrowserAnimationsModule
import {AnimationBuilder} from '@angular/animations';
// require the service as a dependency
class MyCmp {
  constructor(private _builder: AnimationBuilder) {}

  makeAnimation(element: any) {
    // first define a reusable animation
    const myAnimation = this._builder.build([
      style({ width: 0 }),
      animate(1000, style({ width: '100px' }))
    ]);

    // use the returned factory object to create a player
    const player = myAnimation.create(element);

    player.play();
  }
}

© 2010–2021 Google, Inc.
Licensed under the Creative Commons Attribution License 4.0.
https://v11.angular.io/api/animations/AnimationBuilder