Web/API/WebGLRenderingContext/texSubImage2D

From Get docs


The WebGLRenderingContext.texSubImage2D() method of the WebGL API specifies a sub-rectangle of the current texture.

Syntax

// WebGL 1:
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, ArrayBufferView? pixels);
void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, ImageData? pixels);
void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, HTMLImageElement? pixels);
void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, HTMLCanvasElement? pixels);
void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, HTMLVideoElement? pixels);
void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, ImageBitmap? pixels);

// WebGL 2:
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, GLintptr offset);
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, HTMLCanvasElement source);
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, HTMLImageElement source);
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, HTMLVideoElement source); 
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, ImageBitmap source); 
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, ImageData source);
void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, ArrayBufferView srcData, srcOffset);

Parameters

target
A GLenum specifying the binding point (target) of the active texture. Possible values:
gl.TEXTURE_2D
  • A two-dimensional texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.
  • gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.
level
A GLint specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level.
xoffset
A GLint specifying the lower left texel x coordinate of a width-wide by height-wide rectangular subregion of the texture array.
yoffset
A GLint specifying the lower left texel y coordinate of a width-wide by height-wide rectangular subregion of the texture array..
width
A GLsizei specifying the width of the texture in texels.
height
A GLsizei specifying the height of the texture in texels.
format
A GLenum specifying the format of the texel data. Possible values:
gl.ALPHA
  • Discards the red, green and blue components and reads the alpha component.
  • gl.RGB: Discards the alpha components and reads the red, green and blue components.
  • gl.RGBA: Red, green, blue and alpha components are read from the color buffer.
  • gl.LUMINANCE: Each color component is a luminance component, alpha is 1.0.
  • gl.LUMINANCE_ALPHA: Each component is a luminance/alpha component.
  • When using the EXT_sRGB extension:
    • ext.SRGB_EXT
    • ext.SRGB_ALPHA_EXT
When using a WebGL 2 context, the following values are available additionally
    • gl.RED
    • gl.RG
    • gl.RED_INTEGER
    • gl.RG_INTEGER
    • gl.RGB_INTEGER
    • gl.RGBA_INTEGER
type
A GLenum specifying the data type of the texel data. Possible values:
gl.UNSIGNED_BYTE
  • 8 bits per channel for gl.RGBA
  • gl.UNSIGNED_SHORT_5_6_5: 5 red bits, 6 green bits, 5 blue bits.
  • gl.UNSIGNED_SHORT_4_4_4_4: 4 red bits, 4 green bits, 4 blue bits, 4 alpha bits.
  • gl.UNSIGNED_SHORT_5_5_5_1: 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit.
  • When using the OES_texture_float extension:
    • gl.FLOAT
When using the OES_texture_half_float extension
    • gl.HALF_FLOAT_OES
When using a WebGL 2 context, the following values are available additionally
    • gl.BYTE
    • gl.UNSIGNED_SHORT
    • gl.SHORT
    • gl.UNSIGNED_INT
    • gl.INT
    • gl.HALF_FLOAT
    • gl.FLOAT
    • gl.UNSIGNED_INT_2_10_10_10_REV
    • gl.UNSIGNED_INT_10F_11F_11F_REV
    • gl.UNSIGNED_INT_5_9_9_9_REV
    • gl.UNSIGNED_INT_24_8
    • gl.FLOAT_32_UNSIGNED_INT_24_8_REV (pixels must be null)
pixels
One of the following objects can be used as a pixel source for the texture:
    • A Uint8Array must be used if type is gl.UNSIGNED_BYTE.
    • A Uint16Array must be used if type is either gl.UNSIGNED_SHORT_5_6_5, gl.UNSIGNED_SHORT_4_4_4_4, gl.UNSIGNED_SHORT_5_5_5_1, or ext.HALF_FLOAT_OES.
    • A Float32Array must be used if type is gl.FLOAT.
offset
(WebGL 2 only) A GLintptr byte offset into the WebGLBuffer's data store. Used to upload data to the currently bound WebGLTexture from the WebGLBuffer bound to the PIXEL_UNPACK_BUFFER target.

Return value

None.

Examples

gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image);

Specifications

Specification Status Comment
WebGL 1.0The definition of 'texSubImage2D' in that specification. Recommendation Initial definition for WebGL.
OpenGL ES 2.0The definition of 'glTexSubImage2D' in that specification. Standard Man page of the (similar) OpenGL ES 2.0 API.
WebGL 2.0The definition of 'texSubImage2D' in that specification. Editor's Draft Updated definition for WebGL.
OpenGL ES 3.0The definition of 'glTexSubImage2D' in that specification. Standard Man page of the (similar) OpenGL ES 3.0 API.

Browser compatibility

The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
texSubImage2D Chrome

Full support 9

Edge

Full support 12

Firefox

Full support 4

IE

Full support 11

Opera

Full support 12

Safari

Full support 5.1

WebView Android

Full support Yes

Chrome Android

Full support 25

Firefox Android

Full support Yes

Opera Android

Full support 12

Safari iOS

Full support 8

Samsung Internet Android

Full support 1.5

WebGL2 Chrome

Full support 56

Edge

Full support 79

Firefox

Full support 51

IE

No support No

Opera

Full support 43

Safari

No support No

WebView Android

Full support 58

Chrome Android

Full support 58

Firefox Android

Full support 51

Opera Android

Full support 43

Safari iOS

No support No

Samsung Internet Android

Full support 7.0

Legend

Full support  
Full support
No support  
No support


See also