The WebGLRenderingContext.texSubImage2D() method of the WebGL API specifies a sub-rectangle of the current texture.
Syntax
// WebGL 1: void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, ArrayBufferView? pixels); void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, ImageData? pixels); void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, HTMLImageElement? pixels); void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, HTMLCanvasElement? pixels); void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, HTMLVideoElement? pixels); void gl.texSubImage2D(target, level, xoffset, yoffset, format, type, ImageBitmap? pixels); // WebGL 2: void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, GLintptr offset); void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, HTMLCanvasElement source); void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, HTMLImageElement source); void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, HTMLVideoElement source); void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, ImageBitmap source); void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, ImageData source); void gl.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, ArrayBufferView srcData, srcOffset);
Parameters
target- A
GLenumspecifying the binding point (target) of the active texture. Possible values:
gl.TEXTURE_2D- A two-dimensional texture.
gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.
level- A
GLintspecifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level. xoffset- A
GLintspecifying the lower left texel x coordinate of a width-wide by height-wide rectangular subregion of the texture array. yoffset- A
GLintspecifying the lower left texel y coordinate of a width-wide by height-wide rectangular subregion of the texture array.. width- A
GLsizeispecifying the width of the texture in texels. height- A
GLsizeispecifying the height of the texture in texels. format- A
GLenumspecifying the format of the texel data. Possible values:
gl.ALPHA- Discards the red, green and blue components and reads the alpha component.
gl.RGB: Discards the alpha components and reads the red, green and blue components.gl.RGBA: Red, green, blue and alpha components are read from the color buffer.gl.LUMINANCE: Each color component is a luminance component, alpha is 1.0.gl.LUMINANCE_ALPHA: Each component is a luminance/alpha component.- When using the
EXT_sRGBextension:
ext.SRGB_EXText.SRGB_ALPHA_EXT
- When using a WebGL 2 context, the following values are available additionally
gl.REDgl.RGgl.RED_INTEGERgl.RG_INTEGERgl.RGB_INTEGERgl.RGBA_INTEGER
type- A
GLenumspecifying the data type of the texel data. Possible values:
gl.UNSIGNED_BYTE- 8 bits per channel for
gl.RGBA gl.UNSIGNED_SHORT_5_6_5: 5 red bits, 6 green bits, 5 blue bits.gl.UNSIGNED_SHORT_4_4_4_4: 4 red bits, 4 green bits, 4 blue bits, 4 alpha bits.gl.UNSIGNED_SHORT_5_5_5_1: 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit.- When using the
OES_texture_floatextension:
- 8 bits per channel for
gl.FLOAT
- When using the
OES_texture_half_floatextension
gl.HALF_FLOAT_OES
- When using a WebGL 2 context, the following values are available additionally
gl.BYTEgl.UNSIGNED_SHORTgl.SHORTgl.UNSIGNED_INTgl.INTgl.HALF_FLOATgl.FLOATgl.UNSIGNED_INT_2_10_10_10_REVgl.UNSIGNED_INT_10F_11F_11F_REVgl.UNSIGNED_INT_5_9_9_9_REVgl.UNSIGNED_INT_24_8gl.FLOAT_32_UNSIGNED_INT_24_8_REV(pixels must benull)
pixels- One of the following objects can be used as a pixel source for the texture:
- A
Uint8Arraymust be used iftypeisgl.UNSIGNED_BYTE. - A
Uint16Arraymust be used iftypeis eithergl.UNSIGNED_SHORT_5_6_5,gl.UNSIGNED_SHORT_4_4_4_4,gl.UNSIGNED_SHORT_5_5_5_1, orext.HALF_FLOAT_OES. - A
Float32Arraymust be used iftypeisgl.FLOAT.
- A
- offset
- (WebGL 2 only) A
GLintptrbyte offset into theWebGLBuffer's data store. Used to upload data to the currently boundWebGLTexturefrom theWebGLBufferbound to thePIXEL_UNPACK_BUFFERtarget.
Return value
None.
Examples
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image);
Specifications
| Specification | Status | Comment |
| WebGL 1.0The definition of 'texSubImage2D' in that specification. | Recommendation | Initial definition for WebGL. |
| OpenGL ES 2.0The definition of 'glTexSubImage2D' in that specification. | Standard | Man page of the (similar) OpenGL ES 2.0 API. |
| WebGL 2.0The definition of 'texSubImage2D' in that specification. | Editor's Draft | Updated definition for WebGL. |
| OpenGL ES 3.0The definition of 'glTexSubImage2D' in that specification. | Standard | Man page of the (similar) OpenGL ES 3.0 API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
texSubImage2D
|
Chrome
Full support 9 |
Edge
Full support 12 |
Firefox
Full support 4 |
IE
Full support 11 |
Opera
Full support 12 |
Safari
Full support 5.1 |
WebView Android
Full support Yes |
Chrome Android
Full support 25 |
Firefox Android
Full support Yes |
Opera Android
Full support 12 |
Safari iOS
Full support 8 |
Samsung Internet Android
Full support 1.5 |
WebGL2
|
Chrome
Full support 56 |
Edge
Full support 79 |
Firefox
Full support 51 |
IE
No support No |
Opera
Full support 43 |
Safari
No support No |
WebView Android
Full support 58 |
Chrome Android
Full support 58 |
Firefox Android
Full support 51 |
Opera Android
Full support 43 |
Safari iOS
No support No |
Samsung Internet Android
Full support 7.0 |
Legend
- Full support
- Full support
- No support
- No support
See also
WebGLRenderingContext.createTexture()WebGLRenderingContext.bindTexture()WebGLRenderingContext.texImage2D()WebGLRenderingContext.compressedTexImage2D()WebGLRenderingContext.copyTexImage2D()WebGLRenderingContext.getTexParameter()OES_texture_floatOES_texture_half_floatEXT_sRGB
WebGLRenderingContext.texSubImage2D() by Mozilla Contributors is licensed under CC-BY-SA 2.5.