The WebGLRenderingContext.texImage2D() method of the WebGL API specifies a two-dimensional texture image.
Syntax
// WebGL1: void gl.texImage2D(target, level, internalformat, width, height, border, format, type, ArrayBufferView? pixels); void gl.texImage2D(target, level, internalformat, format, type, ImageData? pixels); void gl.texImage2D(target, level, internalformat, format, type, HTMLImageElement? pixels); void gl.texImage2D(target, level, internalformat, format, type, HTMLCanvasElement? pixels); void gl.texImage2D(target, level, internalformat, format, type, HTMLVideoElement? pixels); void gl.texImage2D(target, level, internalformat, format, type, ImageBitmap? pixels); // WebGL2: void gl.texImage2D(target, level, internalformat, width, height, border, format, type, GLintptr offset); void gl.texImage2D(target, level, internalformat, width, height, border, format, type, HTMLCanvasElement source); void gl.texImage2D(target, level, internalformat, width, height, border, format, type, HTMLImageElement source); void gl.texImage2D(target, level, internalformat, width, height, border, format, type, HTMLVideoElement source); void gl.texImage2D(target, level, internalformat, width, height, border, format, type, ImageBitmap source); void gl.texImage2D(target, level, internalformat, width, height, border, format, type, ImageData source); void gl.texImage2D(target, level, internalformat, width, height, border, format, type, ArrayBufferView srcData, srcOffset);
Parameters
target
A GLenum specifying the binding point (target) of the active texture. Possible values:
gl.TEXTURE_2D: A two-dimensional texture.gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture.gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.
level
A GLint specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level.
internalformat
A GLenum specifying the color components in the texture.
Possible values in both WebGL1 and WebGL2
| Format | Type | Channels | Bytes per pixel |
|---|---|---|---|
| RGBA | UNSIGNED_BYTE | 4 | 4 |
| RGB | UNSIGNED_BYTE | 3 | 3 |
| RGBA | UNSIGNED_SHORT_4_4_4_4 | 4 | 2 |
| RGBA | UNSIGNED_SHORT_5_5_5_1 | 4 | 2 |
| RGB | UNSIGNED_SHORT_5_6_5 | 3 | 2 |
| LUMINANCE_ALPHA | UNSIGNED_BYTE | 2 | 2 |
| LUMINANCE | UNSIGNED_BYTE | 1 | 1 |
| ALPHA | UNSIGNED_BYTE | 1 | 1 |
Other possible values in WebGL2 for the versions of texImage2D that take an ArrayBufferView or a GLintptr offset
| Sized
Format |
Base
Format |
R
bits |
G
bits |
B
bits |
A
bits |
Shared
bits |
Color
renderable |
Texture
filterable |
|---|---|---|---|---|---|---|---|---|
| R8 | RED | 8 | ● | ● | ||||
| R8_SNORM | RED | s8 | ● | |||||
| RG8 | RG | 8 | 8 | ● | ● | |||
| RG8_SNORM | RG | s8 | s8 | ● | ||||
| RGB8 | RGB | 8 | 8 | 8 | ● | ● | ||
| RGB8_SNORM | RGB | s8 | s8 | s8 | ● | |||
| RGB565 | RGB | 5 | 6 | 5 | ● | ● | ||
| RGBA4 | RGBA | 4 | 4 | 4 | 4 | ● | ● | |
| RGB5_A1 | RGBA | 5 | 5 | 5 | 1 | ● | ● | |
| RGBA8 | RGBA | 8 | 8 | 8 | 8 | ● | ● | |
| RGBA8_SNORM | RGBA | s8 | s8 | s8 | s8 | ● | ||
| RGB10_A2 | RGBA | 10 | 10 | 10 | 2 | ● | ● | |
| RGB10_A2UI | RGBA | ui10 | ui10 | ui10 | ui2 | ● | ||
| SRGB8 | RGB | 8 | 8 | 8 | ● | |||
| SRGB8_ALPHA8 | RGBA | 8 | 8 | 8 | 8 | ● | ● | |
| R16F | RED | f16 | ● | |||||
| RG16F | RG | f16 | f16 | ● | ||||
| RGB16F | RGB | f16 | f16 | f16 | ● | |||
| RGBA16F | RGBA | f16 | f16 | f16 | f16 | ● | ||
| R32F | RED | f32 | ||||||
| RG32F | RG | f32 | f32 | |||||
| RGB32F | RGB | f32 | f32 | f32 | ||||
| RGBA32F | RGBA | f32 | f32 | f32 | f32 | |||
| R11F_G11F_B10F | RGB | f11 | f11 | f10 | ● | |||
| RGB9_E5 | RGB | 9 | 9 | 9 | 5 | ● | ||
| R8I | RED | i8 | ● | |||||
| R8UI | RED | ui8 | ● | |||||
| R16I | RED | i16 | ● | |||||
| R16UI | RED | ui16 | ● | |||||
| R32I | RED | i32 | ● | |||||
| R32UI | RED | ui32 | ● | |||||
| RG8I | RG | i8 | i8 | ● | ||||
| RG8UI | RG | ui8 | ui8 | ● | ||||
| RG16I | RG | i16 | i16 | ● | ||||
| RG16UI | RG | ui16 | ui16 | ● | ||||
| RG32I | RG | i32 | i32 | ● | ||||
| RG32UI | RG | ui32 | ui32 | ● | ||||
| RGB8I | RGB | i8 | i8 | i8 | ||||
| RGB8UI | RGB | ui8 | ui8 | ui8 | ||||
| RGB16I | RGB | i16 | i16 | i16 | ||||
| RGB16UI | RGB | ui16 | ui16 | ui16 | ||||
| RGB32I | RGB | i32 | i32 | i32 | ||||
| RGB32UI | RGB | ui32 | ui32 | ui32 | ||||
| RGBA8I | RGBA | i8 | i8 | i8 | i8 | ● | ||
| RGBA8UI | RGBA | ui8 | ui8 | ui8 | ui8 | ● | ||
| RGBA16I | RGBA | i16 | i16 | i16 | i16 | ● | ||
| RGBA16UI | RGBA | ui16 | ui16 | ui16 | ui16 | ● | ||
| RGBA32I | RGBA | i32 | i32 | i32 | i32 | ● | ||
| RGBA32UI | RGBA | ui32 | ui32 | ui32 | ui32 | ● |
Possible values in WebGL2 for the versions of texImage2D that take a texture an HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, ImageBitmap, or ImageData
gl.ALPHA: Discards the red, green and blue components and reads the alpha component.gl.RGB: Discards the alpha components and reads the red, green and blue components.gl.RGBA: Red, green, blue and alpha components are read from the color buffer.gl.LUMINANCE: Each color component is a luminance component, alpha is 1.0.gl.LUMINANCE_ALPHA: Each component is a luminance/alpha component.- When using the
WEBGL_depth_textureextension:gl.DEPTH_COMPONENTgl.DEPTH_STENCIL
- When using the
EXT_sRGBextension:ext.SRGB_EXText.SRGB_ALPHA_EXT
- When using a WebGL 2 context, the following values are available additionally:
gl.R8gl.R16Fgl.R32Fgl.R8UIgl.RG8gl.RG16Fgl.RG32Fgl.RG8UIgl.RG16UIgl.RG32UIgl.RGB8gl.SRGB8gl.RGB565gl.R11F_G11F_B10Fgl.RGB9_E5gl.RGB16Fgl.RGB32Fgl.RGB8UIgl.RGBA8gl.SRGB8_ALPHA8gl.RGB5_A1gl.RGB10_A2gl.RGBA4gl.RGBA16Fgl.RGBA32Fgl.RGBA8UI
width
A GLsizei specifying the width of the texture.
height
A GLsizei specifying the height of the texture.
border
A GLint specifying the width of the border. Must be 0.
format
A GLenum specifying the format of the texel data. In WebGL 1, this must be the same as internalformat (see above). in WebGL 2, the combinations are listed in this table.
type
A GLenum specifying the data type of the texel data. Possible values:
gl.UNSIGNED_BYTE: 8 bits per channel forgl.RGBAgl.UNSIGNED_SHORT_5_6_5: 5 red bits, 6 green bits, 5 blue bits.gl.UNSIGNED_SHORT_4_4_4_4: 4 red bits, 4 green bits, 4 blue bits, 4 alpha bits.gl.UNSIGNED_SHORT_5_5_5_1: 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit.- When using the
WEBGL_depth_textureextension:gl.UNSIGNED_SHORTgl.UNSIGNED_INText.UNSIGNED_INT_24_8_WEBGL(constant provided by the extension)
- When using the
OES_texture_floatextension:gl.FLOAT
- When using the
OES_texture_half_floatextension:ext.HALF_FLOAT_OES(constant provided by the extension)
- When using a WebGL 2 context, the following values are available additionally:
gl.BYTEgl.UNSIGNED_SHORTgl.SHORTgl.UNSIGNED_INTgl.INTgl.HALF_FLOATgl.FLOATgl.UNSIGNED_INT_2_10_10_10_REVgl.UNSIGNED_INT_10F_11F_11F_REVgl.UNSIGNED_INT_5_9_9_9_REVgl.UNSIGNED_INT_24_8gl.FLOAT_32_UNSIGNED_INT_24_8_REV(pixels must benull)
pixels
One of the following objects can be used as a pixel source for the texture:
ArrayBufferView,- A
Uint8Arraymust be used iftypeisgl.UNSIGNED_BYTE. - A
Uint16Arraymust be used iftypeis eithergl.UNSIGNED_SHORT_5_6_5,gl.UNSIGNED_SHORT_4_4_4_4,gl.UNSIGNED_SHORT_5_5_5_1,gl.UNSIGNED_SHORTorext.HALF_FLOAT_OES. - A
Uint32Arraymust be used iftypeisgl.UNSIGNED_INTorext.UNSIGNED_INT_24_8_WEBGL. - A
Float32Arraymust be used iftypeisgl.FLOAT.
- A
ImageData,HTMLImageElement,HTMLCanvasElement,HTMLVideoElement,ImageBitmap.
offset
(WebGL 2 only) A GLintptr byte offset into the WebGLBuffer's data store. Used to upload data to the currently bound WebGLTexture from the WebGLBuffer bound to the PIXEL_UNPACK_BUFFER target.
Return value
None.
Examples
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
Specifications
| Specification | Status | Comment |
| WebGL 1.0The definition of 'texImage2D' in that specification. | Recommendation | Initial definition for WebGL. |
| OpenGL ES 2.0The definition of 'glTexImage2D' in that specification. | Standard | Man page of the (similar) OpenGL ES 2.0 API. |
| WebGL 2.0The definition of 'texImage2D' in that specification. | Editor's Draft | Updated definition for WebGL. |
| OpenGL ES 3.0The definition of 'glTexImage2D' in that specification. | Standard | Man page of the (similar) OpenGL ES 3.0 API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
texImage2D
|
Chrome
Full support 9 |
Edge
Full support 12 |
Firefox
Full support 4 |
IE
Full support 11 |
Opera
Full support 12 |
Safari
Full support 5.1 |
WebView Android
Full support Yes |
Chrome Android
Full support 25 |
Firefox Android
Full support Yes |
Opera Android
Full support 12 |
Safari iOS
Full support 8 |
Samsung Internet Android
Full support 1.5 |
WebGL2
|
Chrome
Full support 56 |
Edge
Full support 79 |
Firefox
Full support 51 |
IE
No support No |
Opera
Full support 43 |
Safari
No support No |
WebView Android
Full support 58 |
Chrome Android
Full support 58 |
Firefox Android
Full support 51 |
Opera Android
Full support 43 |
Safari iOS
No support No |
Samsung Internet Android
Full support 7.0 |
Legend
- Full support
- Full support
- No support
- No support
See also
WebGLRenderingContext.createTexture()WebGLRenderingContext.bindTexture()WebGLRenderingContext.texSubImage2D()WebGLRenderingContext.compressedTexImage2D()WebGLRenderingContext.copyTexImage2D()WebGLRenderingContext.getTexParameter()WEBGL_depth_textureOES_texture_floatOES_texture_half_floatEXT_sRGB
WebGLRenderingContext.texImage2D() by Mozilla Contributors is licensed under CC-BY-SA 2.5.