The WebGLRenderingContext.createTexture() method of the WebGL API creates and initializes a WebGLTexture object.
Syntax
WebGLTexture gl.createTexture();
Parameters
None.
Return value
A WebGLTexture object to which images can be bound to.
Examples
See also the WebGL tutorial on Using textures in WebGL.
Creating a texture
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var texture = gl.createTexture();
Specifications
| Specification | Status | Comment |
| WebGL 1.0The definition of 'createTexture' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0The definition of 'glGenTextures' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
createTexture
|
Chrome
Full support 9 |
Edge
Full support 12 |
Firefox
Full support 4 |
IE
Full support 11 |
Opera
Full support 12 |
Safari
Full support 5.1 |
WebView Android
Full support Yes |
Chrome Android
Full support 25 |
Firefox Android
Full support Yes |
Opera Android
Full support 12 |
Safari iOS
Full support 8 |
Samsung Internet Android
Full support 1.5 |
Legend
- Full support
- Full support
See also
WebGLRenderingContext.bindTexture()WebGLRenderingContext.deleteTexture()WebGLRenderingContext.isTexture()WebGLRenderingContext.texImage2D()
WebGLRenderingContext.createTexture() by Mozilla Contributors is licensed under CC-BY-SA 2.5.