This is an experimental technologyCheck the Browser compatibility table carefully before using this in production.
The WebGLRenderingContext.texImage3D()
method of the WebGL API specifies a three-dimensional texture image.
Syntax
void gl.texImage3D(target, level, internalformat, width, height, depth, border, format, type, GLintptr offset); void gl.texImage3D(target, level, internalformat, width, height, depth, border, format, type, HTMLCanvasElement source); void gl.texImage3D(target, level, internalformat, width, height, depth, border, format, type, HTMLImageElement source); void gl.texImage3D(target, level, internalformat, width, height, depth, border, format, type, HTMLVideoElement source); void gl.texImage3D(target, level, internalformat, width, height, depth, border, format, type, ImageBitmap source); void gl.texImage3D(target, level, internalformat, width, height, depth, border, format, type, ImageData source); void gl.texImage3D(target, level, internalformat, width, height, depth, border, format, type, ArrayBufferView? srcData); void gl.texImage3D(target, level, internalformat, width, height, depth, border, format, type, ArrayBufferView srcData, srcOffset);
Parameters
target
- A
GLenum
specifying the binding point (target) of the active texture. Possible values:
gl.TEXTURE_3D
- A three-dimensional texture.
gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.
level
- A
GLint
specifying the level of detail. Level 0 is the base image level and level n is the nth mipmap reduction level. internalformat
- A
GLint
specifying the color components in the texture. Possible values:
gl.ALPHA
- Discards the red, green and blue components and reads the alpha component.
gl.RGB
: Discards the alpha components and reads the red, green and blue components.gl.RGBA
: Red, green, blue and alpha components are read from the color buffer.gl.LUMINANCE
: Each color component is a luminance component, alpha is 1.0.gl.LUMINANCE_ALPHA
: Each component is a luminance/alpha component.gl.R8
gl.R16F
gl.
R32Fgl.R8UI
gl.RG8
gl.RG16F
gl.RG32F
gl.RGUI
gl.RGB8
gl.SRGB8
gl.RGB565
gl.R11F_G11F_B10F
gl.RGB9_E5
gl.RGB16F
gl.RGB32F
gl.RGB8UI
gl.RGBA8
gl.SRGB_APLHA8
gl.RGB5_A1
gl.RGBA4444
gl.RGBA16F
gl.RGBA32F
gl.RGBA8UI
width
- A
GLsizei
specifying the width of the texture. height
- A
GLsizei
specifying the height of the texture. depth
- A
GLsizei
specifying the depth of the texture. border
- A
GLint
specifying the width of the border. Must be 0. format
- A
GLenum
specifying the format of the texel data. The correct combinations withinternalformat
are listed in this table. type
- A
GLenum
specifying the data type of the texel data. Possible values:
gl.UNSIGNED_BYTE
- 8 bits per channel for
gl.RGBA
gl.UNSIGNED_SHORT_5_6_5
: 5 red bits, 6 green bits, 5 blue bits.gl.UNSIGNED_SHORT_4_4_4_4
: 4 red bits, 4 green bits, 4 blue bits, 4 alpha bits.gl.UNSIGNED_SHORT_5_5_5_1
: 5 red bits, 5 green bits, 5 blue bits, 1 alpha bit.gl.BYTE
gl.UNSIGNED_SHORT
gl.SHORT
gl.UNSIGNED_INT
gl.INT
gl.HALF_FLOAT
gl.FLOAT
gl.UNSIGNED_INT_2_10_10_10_REV
gl.UNSIGNED_INT_10F_11F_11F_REV
gl.UNSIGNED_INT_5_9_9_9_REV
gl.UNSIGNED_INT_24_8
gl.FLOAT_32_UNSIGNED_INT_24_8_REV
(pixels must benull
)
- 8 bits per channel for
source
- One of the following objects can be used as a pixel source for the texture:
- offset
- A
GLintptr
byte offset into theWebGLBuffer
's data store. Used to upload data to the currently boundWebGLTexture
from theWebGLBuffer
bound to thePIXEL_UNPACK_BUFFER
target.
Return value
None.
Examples
gl.texImage3D(gl.TEXTURE_3D,
0, // level
gl.RGBA, // internalFormat
1, // width
1, // height
1, // depth
0, // border
gl.RGBA, // format
gl.UNSIGNED_BYTE, // type
new Uint8Array([0xff, 0x00, 0x00, 0x00])); // data
Specifications
Specification | Status | Comment |
WebGL 2.0The definition of 'texImage3D' in that specification. | Editor's Draft | Updated definition for WebGL. |
OpenGL ES 3.0The definition of 'glTexImage3D' in that specification. | Standard | Man page of the (similar) OpenGL ES 3.0 API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
texImage3D
|
Chrome
Full support 56 |
Edge
Full support 79 |
Firefox
Full support 51 |
IE
No support No |
Opera
Full support 43 |
Safari
No support No |
WebView Android
Full support 58 |
Chrome Android
Full support 58 |
Firefox Android
Full support 51 |
Opera Android
Full support 43 |
Safari iOS
No support No |
Samsung Internet Android
Full support 7.0 |
SharedArrayBuffer as a parameter
|
Chrome
Full support 60 |
Edge
Full support 79 |
Firefox
Full support 79 |
IE
No support No |
Opera
Full support 47 |
Safari
No support No |
WebView Android
Full support 60 |
Chrome Android
Full support 60 |
Firefox Android
? |
Opera Android
Full support 44 |
Safari iOS
No support No |
Samsung Internet Android
Full support 8.0 |
Legend
- Full support
- Full support
- No support
- No support
- Compatibility unknown
- Compatibility unknown
See also
WebGLRenderingContext.createTexture()
WebGLRenderingContext.bindTexture()
WebGLRenderingContext.texSubImage2D()
WebGLRenderingContext.compressedTexImage2D()
WebGLRenderingContext.copyTexImage2D()
WebGLRenderingContext.getTexParameter()
WebGL2RenderingContext.texImage3D() by Mozilla Contributors is licensed under CC-BY-SA 2.5.