Web/API/WebGLRenderingContext/cullFace

From Get docs


The WebGLRenderingContext.cullFace() method of the WebGL API specifies whether or not front- and/or back-facing polygons can be culled.

Syntax

void gl.cullFace(mode);

Parameters

mode
A GLenum specifying whether front- or back-facing polygons are candidates for culling. The default value is gl.BACK. Possible values are:
  • gl.FRONT
  • gl.BACK
  • gl.FRONT_AND_BACK

Return value

None.

Examples

Polygon culling is disabled by default. To enable or disable culling, use the enable() and disable() methods with the argument gl.CULL_FACE.

gl.enable(gl.CULL_FACE);
gl.cullFace(gl.FRONT_AND_BACK);

To check the current cull face mode, query the CULL_FACE_MODE constant.

gl.getParameter(gl.CULL_FACE_MODE) === gl.FRONT_AND_BACK;
// true

Specifications

Specification Status Comment
WebGL 1.0The definition of 'cullFace' in that specification. Recommendation Initial definition.
OpenGL ES 2.0The definition of 'glCullFace' in that specification. Standard Man page of the OpenGL API.

Browser compatibility

The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
cullFace Chrome

Full support 9

Edge

Full support 12

Firefox

Full support 4

IE

Full support 11

Opera

Full support 12

Safari

Full support 5.1

WebView Android

Full support Yes

Chrome Android

Full support 25

Firefox Android

Full support Yes

Opera Android

Full support 12

Safari iOS

Full support 8

Samsung Internet Android

Full support 1.5

Legend

Full support  
Full support


See also