The WebGLRenderingContext.frontFace()
method of the WebGL API specifies whether polygons are front- or back-facing by setting a winding orientation.
Syntax
void gl.frontFace(mode);
Parameters
- mode
- A GLenum type winding orientation. The default value is
gl.CCW
. Possible values:
gl.CW
- Clock-wise winding.
gl.CCW
: Counter-clock-wise winding.
Return value
None.
Examples
gl.frontFace(gl.CW);
Specifications
Specification | Status | Comment |
WebGL 1.0The definition of 'frontFace' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0The definition of 'glFrontFace' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
frontFace
|
Chrome
Full support 9 |
Edge
Full support 12 |
Firefox
Full support 4 |
IE
Full support 11 |
Opera
Full support 12 |
Safari
Full support 5.1 |
WebView Android
Full support Yes |
Chrome Android
Full support 25 |
Firefox Android
Full support Yes |
Opera Android
Full support 12 |
Safari iOS
Full support 8 |
Samsung Internet Android
Full support 1.5 |
Legend
- Full support
- Full support
See also
WebGLRenderingContext.frontFace() by Mozilla Contributors is licensed under CC-BY-SA 2.5.