Web/API/VRPose/position

From Get docs

This is an experimental technologyCheck the Browser compatibility table carefully before using this in production.


The position read-only property of the VRPose interface returns the position of the VRDisplay at the current VRPose.timestamp as a 3D vector.

The coordinate system is as follows:

  • Positive X is to the user’s right.
  • Positive Y is up.
  • Positive Z is behind the user.

Positions are measured in meters from an origin point — this point is either the position the sensor was first read at, or the position of the sensor at the point that VRDisplay.resetPose() was last called.

Note: By default, all positions are given as a sitting space position. Transforming this point with VRStageParameters.sittingToStandingTransform — when you are working with a room display for example — converts this to a standing space position.


Syntax

var myPosition = VRPose.position;

Value

A Float32Array, or null if the VR sensor is not able to provide position data.

Note: User agents may provide emulated position values through techniques such as neck modeling; when doing so they should still report VRDisplayCapabilities.hasPosition as false.


Examples

var frameData = new VRFrameData();
var vrDisplay;

navigator.getVRDisplays().then(function(displays) {
  vrDisplay = displays[0];
  console.log('Display found');
  // Starting the presentation when the button is clicked: It can only be called in response to a user gesture
  btn.addEventListener('click', function() {
    vrDisplay.requestPresent([{ source: canvas }]).then(function() {        
      drawVRScene();
    });
  });
});

// WebVR: Draw the scene for the WebVR display.
function drawVRScene() {
  // WebVR: Request the next frame of the animation
  vrSceneFrame = vrDisplay.requestAnimationFrame(drawVRScene);

  // Populate frameData with the data of the next frame to display
  vrDisplay.getFrameData(frameData);

  // You can get the position, orientation, etc. of the display from the current frame's pose
  // curFramePose is a VRPose object
  var curFramePose = frameData.pose;
  var curPos = curFramePose.position;
  var curOrient = curFramePose.orientation;

  // Clear the canvas before we start drawing on it.

  gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

  // WebVR: Create the required projection and view matrix locations needed
  // for passing into the uniformMatrix4fv methods below

  var projectionMatrixLocation = gl.getUniformLocation(shaderProgram, "projMatrix");
  var viewMatrixLocation = gl.getUniformLocation(shaderProgram, "viewMatrix");

  // WebVR: Render the left eye’s view to the left half of the canvas
  gl.viewport(0, 0, canvas.width * 0.5, canvas.height);
  gl.uniformMatrix4fv(projectionMatrixLocation, false, frameData.leftProjectionMatrix);
  gl.uniformMatrix4fv(viewMatrixLocation, false, frameData.leftViewMatrix);
  drawGeometry();

  // WebVR: Render the right eye’s view to the right half of the canvas
  gl.viewport(canvas.width * 0.5, 0, canvas.width * 0.5, canvas.height);
  gl.uniformMatrix4fv(projectionMatrixLocation, false, frameData.rightProjectionMatrix);
  gl.uniformMatrix4fv(viewMatrixLocation, false, frameData.rightViewMatrix);
  drawGeometry();

  function drawGeometry() {
    // draw the view for each eye 
  }

    ...

  // WebVR: Indicate that we are ready to present the rendered frame to the VR display
  vrDisplay.submitFrame();
}

Note: You can see this complete code at raw-webgl-example.


Specifications

Specification Status Comment
WebVR 1.1The definition of 'position' in that specification. Draft Initial definition

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet

position

Experimental'Deprecated'

Chrome

No support No

Edge

No support 15 — 79

Firefox Full support 55

Notes'

Full support 55

Notes'

Notes' Windows support was enabled in Firefox 55. Full support 64

Notes'

Notes' macOS support was enabled in Firefox 64.

IE

No support No

Opera

?

Safari

No support No

WebView Android

No support No

Chrome Android No support 56 — 80

Notes' Disabled'

No support 56 — 80

Notes' Disabled'

Notes' Only works in an experimental version of Chrome. (Other builds won't return any devices when Navigator.getVRDisplays() is invoked.) Notes' Daydream View supported in Chrome 56. Notes' Google Cardboard supported in Chrome 57. Disabled' From version 56 until version 80 (exclusive): this feature is behind the WebVR preference. To change preferences in Chrome, visit chrome://flags.

Firefox Android

Full support 55

Opera Android

?

Safari iOS

?

Samsung Internet Android Full support 6.0

Notes'

Full support 6.0

Notes'

Notes' Google Cardboard supported in Samsung Internet 7.0.

Legend

Full support  
Full support
No support  
No support
Compatibility unknown  
Compatibility unknown
Experimental. Expect behavior to change in the future.'
Experimental. Expect behavior to change in the future.
Deprecated. Not for use in new websites.'
Deprecated. Not for use in new websites.
See implementation notes.'
See implementation notes.
User must explicitly enable this feature.'
User must explicitly enable this feature.


See also