Web/API/XRViewerPose/views

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The read-only XRViewerPose property views returns an array which contains every XRView which must be rendered in order to fully represent the scene from the viewpoint defined by the viewer pose. For monoscopic devices, this array contains a single view.

Important: There is no guarantee that the number of views will remain constant over the lifetime of an XRSession. For each frame, you should always use the current length of this array rather than caching the value.


Stereo views require two views to render properly, with the left eye's view having its eye set to the string left and the right eye's view a value of right.

Syntax

let viewList = xrViewerPose.views;

Value

An array of XRView objects, one for each view available as part of the scene for the current viewer pose. This array's length may potentially vary over the lifetime of the XRSession (for example, if the viewer enables or disables stereo mode on their XR output device).

Examples

In this example—part of the code to render an XRFrame, getViewerPose() is called to get an XRViewerPose using the same reference space the code is using as its base reference space. If a valid pose is returned, the frame is rendered by clearing the backbuffer and then rendering each of the views in the pose; these are most likely the views for the left and right eyes.

let pose = frame.getViewerPose(xrReferenceSpace);

if (pose) {
  let glLayer = xrSession.renderState.baseLayer;

  gl.bindFrameBuffer(gl.FRAMEBUFFER, glLayer.framebuffer);
  gl.clearColor(0, 0, 0, 1);
  gl.clearDepth(1);
  gl.clear(gl.COLOR_BUFFER_BIT, gl.DEPTH_BUFFER_BIT);

  for (let view of pose.views) {
    let viewport = glLayer.getViewport(view);
    gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
 
    /* render the scene for the eye view.eye */
  }
}

Passing each view to getViewport() returns the WebGL viewport to apply in order to cause the rendered output to be positioned correctly in the framebuffer for renderijng to the corresponding eye on the output device.

This code is derived from Drawing a frame in Movement, orientation, and motion: A WebXR example. You can see more context and see much more on that page.

Specifications

Specification Status Comment
WebXR Device APIThe definition of 'XRViewerPose.views' in that specification. Working Draft Initial definition.

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
views Chrome

Full support 79

Edge

Full support 79

Firefox

No support No

IE

No support No

Opera

No support No

Safari

No support No

WebView Android

No support No

Chrome Android

Full support 79

Firefox Android

No support No

Opera Android

No support No

Safari iOS

No support No

Samsung Internet Android

Full support 11.2

Legend

Full support  
Full support
No support  
No support


See also