Web/API/XRWebGLLayer/getViewport

From Get docs

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The XRWebGLLayer interface's getViewport() method returns the XRViewport that should be used to render the specified XRView into the WebGL layer. For WebXR devices which use a single framebuffer for both the left and right eyes, the returned viewport represents the region of the framebuffer into which the scene should be rendered for the eye represented by the view.

Syntax

let viewport = xrWebGLLayer.getViewport(view);

Parameters

view
An XRView object indicating the view for which the viewport is to be returned.

Return value

A XRViewport object representing the viewport which will restrict drawing to the portion of the layer corresponding to the specified view.

Exceptions

InvalidStateError
Either the specified view is not in an active XRFrame or that XRFrame and the XRWebGLLayer are not part of the same WebXR session.

Example

This example demonstrates in part what the callback for the requestAnimationFrame() function might look like, using getViewport() to get the viewport so that drawing can be constrained to the area set aside for the eye whose viewpoint is currently being rendered.

This works because the set of views returned by an XRViewerPose each represent one eye's perspective on the scene. Since the framebuffer is split in half, one half for each eye, setting the WebGL viewport to match the WebXR layer's viewport will ensure that when rendering the scene for the current eye's pose, it is rendered into the correct half of the framebuffer.

<<<--- add link to appropriate section in the Cameras and views article --->>>

function drawFrame(time, frame) {
  let session = frame.session;

  let pose = frame.getViewerPose(mainReferenceSpace);

  if (pose) {
    let glLayer = session.renderState.baseLayer;
    gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer);

    gl.clearColor(0, 0, 0, 1.0);
    gl.clearDepth(1.0);
    gl.clear(gl.COLOR_BUFFER_BIT, gl.DEPTH_COLOR_BIT);

    for (let view of pose.views) {
      let viewport = glLayer.getViewport(view);
      gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);

      /* Render the scene now */
  }
}

Specifications

Specification Status Comment
WebXR Device APIThe definition of 'XRWebGLLayer.getViewport()' in that specification. Working Draft Initial definition.

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
getViewport() Chrome

Full support 79

Edge

Full support 79

Firefox

No support No

IE

No support No

Opera

No support No

Safari

No support No

WebView Android

No support No

Chrome Android

Full support 79

Firefox Android

No support No

Opera Android

No support No

Safari iOS

No support No

Samsung Internet Android

Full support 11.2

Legend

Full support  
Full support
No support  
No support


See also