The WebGLRenderingContext.shaderSource() method of the WebGL API sets the source code of a WebGLShader.
Syntax
void gl.shaderSource(shader, source);
Parameters
- shader
- A
WebGLShaderobject in which to set the source code. - source
- A
DOMStringcontaining the GLSL source code to set.
Return value
None.
Examples
var shader = gl.createShader(gl.VERTEX_SHADER);
gl.shaderSource(shader, originalSource);
var source = gl.getShaderSource(shader);
Specifications
| Specification | Status | Comment |
| WebGL 1.0The definition of 'shaderSource' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0The definition of 'glShaderSource' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
shaderSource
|
Chrome
Full support 9 |
Edge
Full support 12 |
Firefox
Full support 4 |
IE
Full support 11 |
Opera
Full support 12 |
Safari
Full support 5.1 |
WebView Android
Full support Yes |
Chrome Android
Full support 25 |
Firefox Android
Full support Yes |
Opera Android
Full support 12 |
Safari iOS
Full support 8 |
Samsung Internet Android
Full support 1.5 |
Legend
- Full support
- Full support
See also
WebGLRenderingContext.createShader()WebGLRenderingContext.isShader()WebGLRenderingContext.deleteShader()WebGLRenderingContext.getShaderSource()
WebGLRenderingContext.shaderSource() by Mozilla Contributors is licensed under CC-BY-SA 2.5.