The WebGLRenderingContext.deleteShader()
method of the WebGL API marks a given WebGLShader
object for deletion. It will then be deleted whenever the shader is no longer in use. This method has no effect if the shader has already been deleted, and the WebGLShader
is automatically marked for deletion when it is destroyed by the garbage collector.
Syntax
void gl.deleteShader(shader);
Parameters
- shader
- A
WebGLShader
object to delete.
Return value
None.
Examples
Deleting a shader
gl.deleteShader(shader);
Specifications
Specification | Status | Comment |
WebGL 1.0The definition of 'deleteShader' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0The definition of 'glDeleteShader' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
deleteShader
|
Chrome
Full support 9 |
Edge
Full support 12 |
Firefox
Full support 4 |
IE
Full support 11 |
Opera
Full support 12 |
Safari
Full support 5.1 |
WebView Android
Full support Yes |
Chrome Android
Full support 25 |
Firefox Android
Full support Yes |
Opera Android
Full support 12 |
Safari iOS
Full support 8 |
Samsung Internet Android
Full support 1.5 |
Legend
- Full support
- Full support
See also
WebGLRenderingContext.createShader()
WebGLRenderingContext.isShader()
WebGLRenderingContext.getAttachedShaders()
WebGLRenderingContext.deleteShader() by Mozilla Contributors is licensed under CC-BY-SA 2.5.