The WebGLRenderingContext.isFramebuffer() method of the WebGL API returns true if the passed WebGLFramebuffer is valid and false otherwise.
Syntax
GLboolean gl.isFramebuffer(framebuffer);
Parameters
- framebuffer
- A
WebGLFramebufferto check.
Return value
A GLboolean indicating whether or not the frame buffer is valid.
Examples
Checking a frame buffer
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var framebuffer = gl.createFramebuffer();
gl.isFramebuffer(framebuffer);
Specifications
| Specification | Status | Comment |
| WebGL 1.0The definition of 'isFramebuffer' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0The definition of 'glIsFramebuffer' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
isFramebuffer
|
Chrome
Full support 9 |
Edge
Full support 12 |
Firefox
Full support 4 |
IE
Full support 11 |
Opera
Full support 12 |
Safari
Full support 5.1 |
WebView Android
Full support Yes |
Chrome Android
Full support 25 |
Firefox Android
Full support Yes |
Opera Android
Full support 12 |
Safari iOS
Full support 8 |
Samsung Internet Android
Full support 1.5 |
Legend
- Full support
- Full support
See also
WebGLRenderingContext.bindFramebuffer()WebGLRenderingContext.createFramebuffer()WebGLRenderingContext.deleteFramebuffer()- Other buffers:
WebGLBuffer,WebGLRenderbuffer
WebGLRenderingContext.isFramebuffer() by Mozilla Contributors is licensed under CC-BY-SA 2.5.