Web/API/WebGLRenderingContext/bufferSubData

From Get docs


The WebGLRenderingContext.bufferSubData() method of the WebGL API updates a subset of a buffer object's data store.

Syntax

// WebGL1: 
void gl.bufferSubData(target, offset, ArrayBuffer srcData); 
void gl.bufferSubData(target, offset, ArrayBufferView srcData); 

// WebGL2: 
void gl.bufferSubData(target, dstByteOffset, ArrayBufferView srcData, srcOffset, length);

Parameters

target
A GLenum specifying the binding point (target). Possible values:
gl.ARRAY_BUFFER
  • Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
  • gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.
  • When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER
    • Buffer for copying from one buffer object to another.
    • gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.
    • gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.
    • gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.
    • gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.
    • gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
dstByteOffset
A GLintptr specifying an offset in bytes where the data replacement will start.
srcData Optional
An ArrayBufferSharedArrayBuffer or one of the ArrayBufferView typed array types that will be copied into the data store.
srcOffset
A GLuint specifying the element index offset where to start reading the buffer.
length Optional
A GLuint defaulting to 0.

Return value

None.

Exceptions

  • A gl.INVALID_VALUE error is thrown if the data would be written past the end of the buffer or if data is null.
  • A gl.INVALID_ENUM error is thrown if target is not one of the allowed enums.

Examples

Using bufferSubData

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
gl.bufferSubData(gl.ARRAY_BUFFER, 512, data);

Specifications

Specification Status Comment
WebGL 1.0The definition of 'bufferSubData' in that specification. Recommendation Initial definition for WebGL.
OpenGL ES 2.0The definition of 'glBufferSubData' in that specification. Standard Man page of the OpenGL ES 2 API.
OpenGL ES 3.0The definition of 'glBufferSubData' in that specification. Standard Man page of the (similar) OpenGL ES 3 API.

Adds new target buffers: gl.COPY_READ_BUFFER, gl.COPY_WRITE_BUFFER, gl.TRANSFORM_FEEDBACK_BUFFER, gl.UNIFORM_BUFFER, gl.PIXEL_PACK_BUFFER, gl.PIXEL_UNPACK_BUFFER.

Browser compatibility

The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
bufferSubData Chrome

Full support 9

Edge

Full support 12

Firefox

Full support 4

IE

Full support 11

Opera

Full support 12

Safari

Full support 5.1

WebView Android

Full support Yes

Chrome Android

Full support 25

Firefox Android

Full support Yes

Opera Android

Full support 12

Safari iOS

Full support 8

Samsung Internet Android

Full support 1.5

WebGL2 Chrome

Full support 56

Edge

Full support 79

Firefox

Full support 51

IE

No support No

Opera

Full support 43

Safari

No support No

WebView Android

Full support 58

Chrome Android

Full support 58

Firefox Android

Full support 51

Opera Android

Full support 43

Safari iOS

No support No

Samsung Internet Android

Full support 7.0

Legend

Full support  
Full support
No support  
No support


See also