The WebGLRenderingContext.bufferData()
method of the WebGL API initializes and creates the buffer object's data store.
Syntax
// WebGL1: void gl.bufferData(target, size, usage); void gl.bufferData(target, ArrayBuffer? srcData, usage); void gl.bufferData(target, ArrayBufferView srcData, usage); // WebGL2: void gl.bufferData(target, ArrayBufferView srcData, usage, srcOffset, length);
Parameters
target
- A
GLenum
specifying the binding point (target). Possible values:
gl.ARRAY_BUFFER
- Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER
: Buffer used for element indices.- When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER
- Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER
: Buffer for copying from one buffer object to another.gl.TRANSFORM_FEEDBACK_BUFFER
: Buffer for transform feedback operations.gl.UNIFORM_BUFFER
: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER
: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER
: Buffer used for pixel transfer operations.
size
- A
GLsizeiptr
setting the size in bytes of the buffer object's data store. srcData
Optional- An
ArrayBuffer
,SharedArrayBuffer
or one of theArrayBufferView
typed array types that will be copied into the data store. Ifnull
, a data store is still created, but the content is uninitialized and undefined. usage
- A
GLenum
specifying the intended usage pattern of the data store for optimization purposes. Possible values:
gl.STATIC_DRAW
- The contents are intended to be specified once by the application, and used many times as the source for WebGL drawing and image specification commands.
gl.DYNAMIC_DRAW
: The contents are intended to be respecified repeatedly by the application, and used many times as the source for WebGL drawing and image specification commands.gl.STREAM_DRAW
: The contents are intended to be specified once by the application, and used at most a few times as the source for WebGL drawing and image specification commands.- When using a WebGL 2 context, the following values are available additionally:
gl.STATIC_READ
- The contents are intended to be specified once by reading data from WebGL, and queried many times by the application.
gl.DYNAMIC_READ
: The contents are intended to be respecified repeatedly by reading data from WebGL, and queried many times by the application.gl.STREAM_READ
: The contents are intended to be specified once by reading data from WebGL, and queried at most a few times by the applicationgl.STATIC_COPY
: The contents are intended to be specified once by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.gl.DYNAMIC_COPY
: The contents are intended to be respecified repeatedly by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.gl.STREAM_COPY
: The contents are intended to be specified once by reading data from WebGL, and used at most a few times as the source for WebGL drawing and image specification commands.
srcOffset
- A
GLuint
specifying the element index offset where to start reading the buffer. length
Optional- A
GLuint
defaulting to 0.
Return value
None.
Exceptions
- A
gl.OUT_OF_MEMORY
error is thrown if the context is unable to create a data store with the givensize
. - A
gl.INVALID_VALUE
error is thrown ifsize
is negative. - A
gl.INVALID_ENUM
error is thrown iftarget
orusage
are not one of the allowed enums.
Examples
Using bufferData
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
Getting buffer information
To check the current buffer usage and buffer size, use the WebGLRenderingContext.getBufferParameter()
method.
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE);
Getting size of a typed array
To calculate size parameter for a typed array.
var dataArray = new Float32Array([1, 2, 3, 4]);
var sizeInBytes = dataArray.length * dataArray.BYTES_PER_ELEMENT;
Specifications
Specification | Status | Comment |
WebGL 1.0The definition of 'bufferData' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0The definition of 'glBufferData' in that specification. | Standard | Man page of the OpenGL API. |
OpenGL ES 3.0The definition of 'glBufferData' in that specification. | Standard | Man page of the (similar) OpenGL ES 3 API.
Adds new |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
bufferData
|
Chrome
Full support 9 |
Edge
Full support 12 |
Firefox
Full support 4 |
IE
Full support 11 |
Opera
Full support 12 |
Safari
Full support 5.1 |
WebView Android
Full support Yes |
Chrome Android
Full support 25 |
Firefox Android
Full support Yes |
Opera Android
Full support 12 |
Safari iOS
Full support 8 |
Samsung Internet Android
Full support 1.5 |
WebGL2
|
Chrome
Full support 56 |
Edge
Full support 79 |
Firefox
Full support 51 |
IE
No support No |
Opera
Full support 43 |
Safari
No support No |
WebView Android
Full support 58 |
Chrome Android
Full support 58 |
Firefox Android
Full support 51 |
Opera Android
Full support 43 |
Safari iOS
No support No |
Samsung Internet Android
Full support 7.0 |
Legend
- Full support
- Full support
- No support
- No support
See also
WebGLRenderingContext.createBuffer()
WebGLRenderingContext.bufferSubData()
- Other buffers:
WebGLFramebuffer
,WebGLRenderbuffer
WebGLRenderingContext.bufferData() by Mozilla Contributors is licensed under CC-BY-SA 2.5.