Web/API/WebGLRenderingContext/blendEquationSeparate

From Get docs


The WebGLRenderingContext.blendEquationSeparate() method of the WebGL API is used to set the RGB blend equation and alpha blend equation separately.

The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer.

Syntax

void gl.blendEquationSeparate(modeRGB, modeAlpha);

Parameters

modeRGB
A GLenum specifying how the red, green and blue components of source and destination colors are combined. Must be either:
gl.FUNC_ADD
  • source + destination (default value),
  • gl.FUNC_SUBTRACT: source - destination,
  • gl.FUNC_REVERSE_SUBTRACT: destination - source,
  • When using the EXT_blend_minmax extension:
ext.MIN_EXT
    • Minimum of source and destination,
    • ext.MAX_EXT: Maximum of source and destination.
When using a WebGL 2 context, the following values are available additionally
gl.MIN
    • Minimum of source and destination,
    • gl.MAX: Maximum of source and destination.
modeAlpha
A GLenum specifying how the alpha component (transparency) of source and destination colors are combined. Must be either:
gl.FUNC_ADD
  • source + destination (default value),
  • gl.FUNC_SUBTRACT: source - destination,
  • gl.FUNC_REVERSE_SUBTRACT: destination - source,
  • When using the EXT_blend_minmax extension:
ext.MIN_EXT
    • Minimum of source and destination,
    • ext.MAX_EXT: Maximum of source and destination.
When using a WebGL 2 context, the following values are available additionally
gl.MIN
    • Minimum of source and destination,
    • gl.MAX: Maximum of source and destination.

Return value

None.

Exceptions

If mode is not one of the three possible values, a gl.INVALID_ENUM error is thrown.

Examples

To set the blend equations, use:

gl.blendEquationSeparate(gl.FUNC_ADD, gl.FUNC_SUBTRACT);

To get the current blend equations, query the BLEND_EQUATION, BLEND_EQUATION_RGB and BLEND_EQUATION_ALPHA constants which return gl.FUNC_ADD, gl.FUNC_SUBTRACT, gl.FUNC_REVERSE_SUBTRACT, or if the EXT_blend_minmax is enabled: ext.MIN_EXT or ext.MAX_EXT.

gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD;
// true

gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD; 
// true

Specifications

Specification Status Comment
WebGL 1.0The definition of 'blendEquationSeparate' in that specification. Recommendation Initial definition for WebGL.
OpenGL ES 2.0The definition of 'glBlendEquationSeparate' in that specification. Standard Man page of the OpenGL ES 2.0 API.
OpenGL ES 3.0The definition of 'glBlendEquationSeparate' in that specification. Standard Man page of the OpenGL ES 3.0 API.

Browser compatibility

The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
blendEquationSeparate Chrome

Full support 9

Edge

Full support 12

Firefox

Full support 4

IE

Full support 11

Opera

Full support 12

Safari

Full support 5.1

WebView Android

Full support Yes

Chrome Android

Full support 25

Firefox Android

Full support Yes

Opera Android

Full support 12

Safari iOS

Full support 8

Samsung Internet Android

Full support 1.5

WebGL2 Chrome

Full support 56

Edge

Full support 79

Firefox

Full support 51

IE

No support No

Opera

Full support 43

Safari

No support No

WebView Android

Full support 58

Chrome Android

Full support 58

Firefox Android

Full support 51

Opera Android

Full support 43

Safari iOS

No support No

Samsung Internet Android

Full support 7.0

Legend

Full support  
Full support
No support  
No support


See also