The WebGLRenderingContext.blendColor() method of the WebGL API is used to set the source and destination blending factors.
Syntax
void gl.blendColor(red, green, blue, alpha);
Parameters
red- A
GLclampffor the red component in the range of 0 to 1. green- A
GLclampffor the green component in the range of 0 to 1. - blue
- A
GLclampffor the blue component in the range of 0 to 1. - alpha
- A
GLclampffor the alpha component (transparency) in the range of 0 to 1.
Return value
None.
Examples
To set the blend color, use:
gl.blendColor(0, 0.5, 1, 1);
To get the blend color, query the BLEND_COLOR constant which returns a Float32Array.
gl.getParameter(gl.BLEND_COLOR);
// Float32Array[0, 0.5, 1, 1]
Specifications
| Specification | Status | Comment |
| WebGL 1.0The definition of 'blendColor' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0The definition of 'glBlendColor' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
blendColor
|
Chrome
Full support 9 |
Edge
Full support 12 |
Firefox
Full support 4 |
IE
Full support 11 |
Opera
Full support 12 |
Safari
Full support 5.1 |
WebView Android
Full support Yes |
Chrome Android
Full support 25 |
Firefox Android
Full support Yes |
Opera Android
Full support 12 |
Safari iOS
Full support 8 |
Samsung Internet Android
Full support 1.5 |
Legend
- Full support
- Full support
See also
WebGLRenderingContext.blendColor() by Mozilla Contributors is licensed under CC-BY-SA 2.5.