The WebGLRenderingContext.bindAttribLocation()
method of the WebGL API binds a generic vertex index to an attribute variable.
Syntax
void gl.bindAttribLocation(program, index, name);
Parameters
program
- A
WebGLProgram
object to bind. - index
- A
GLuint
specifying the index of the generic vertex to bind. - name
- A
DOMString
specifying the name of the variable to bind to the generic vertex index. This name cannot start with "webgl_" or "_webgl_", as these are reserved for use by WebGL.
Return value
None.
Examples
gl.bindAttribLocation(program, colorLocation, 'vColor');
Specifications
Specification | Status | Comment |
WebGL 1.0The definition of 'bindAttribLocation' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0The definition of 'glBindAttribLocation' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
bindAttribLocation
|
Chrome
Full support 9 |
Edge
Full support 12 |
Firefox
Full support 4 |
IE
Full support 11 |
Opera
Full support 12 |
Safari
Full support 5.1 |
WebView Android
Full support Yes |
Chrome Android
Full support 25 |
Firefox Android
Full support Yes |
Opera Android
Full support 12 |
Safari iOS
Full support 8 |
Samsung Internet Android
Full support 1.5 |
Legend
- Full support
- Full support
See also
WebGLRenderingContext.getActiveAttrib()
WebGLRenderingContext.getAttribLocation()
WebGLRenderingContext.getVertexAttrib()
WebGLRenderingContext.bindAttribLocation() by Mozilla Contributors is licensed under CC-BY-SA 2.5.