The WebGLRenderingContext.getAttribLocation() method of the WebGL API returns the location of an attribute variable in a given WebGLProgram.
Syntax
GLint gl.getAttribLocation(program, name);
Parameters
- program
- A
WebGLProgramcontaining the attribute variable. - name
- A
DOMStringspecifying the name of the attribute variable whose location to get.
Return value
A GLint number indicating the location of the variable name if found. Returns -1 otherwise.
Examples
gl.getAttribLocation(program, 'vColor');
Specifications
| Specification | Status | Comment |
| WebGL 1.0The definition of 'getAttribLocation' in that specification. | Recommendation | Initial definition. |
| OpenGL ES 2.0The definition of 'glGetAttribLocation' in that specification. | Standard | Main page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
getAttribLocation
|
Chrome
Full support 9 |
Edge
Full support 12 |
Firefox
Full support 4 |
IE
Full support 11 |
Opera
Full support 12 |
Safari
Full support 5.1 |
WebView Android
Full support Yes |
Chrome Android
Full support 25 |
Firefox Android
Full support Yes |
Opera Android
Full support 12 |
Safari iOS
Full support 8 |
Samsung Internet Android
Full support 1.5 |
Legend
- Full support
- Full support
See also
WebGLRenderingContext.getAttribLocation() by Mozilla Contributors is licensed under CC-BY-SA 2.5.