This is an experimental technologyCheck the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.uniformMatrix[234]x[234]fv() methods of the WebGL 2 API specify matrix values for uniform variables.
There are no 2x2, 3x3, and 4x4 versions of this method. They are abbreviated in 2, 3, and 4, respectively. See the syntax below.
Syntax
void gl.uniformMatrix2fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix3x2fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix4x2fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix2x3fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix3fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix4x3fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix2x4fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix3x4fv(location, transpose, data, optional srcOffset, optional srcLength); void gl.uniformMatrix4fv(location, transpose, data, optional srcOffset, optional srcLength);
Parameters
- location
- A
WebGLUniformLocationobject containing the location of the uniform attribute to modify. - transpose
- A
GLbooleanspecifying whether to transpose the matrix. Must befalse. - data
- A
Float32Arrayof float values.
Return value
None.
Examples
gl.uniformMatrix2x3fv(loc, false, [1, 2, 3, 4, 5, 6]);
Specifications
| Specification | Status | Comment |
| WebGL 2.0The definition of 'uniformMatrix' in that specification. | Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0The definition of 'glUniformMatrix' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
uniformMatrix2fv
|
Chrome
Full support 56 |
Edge
Full support 79 |
Firefox
Full support 51 |
IE
No support No |
Opera
Full support 43 |
Safari
No support No |
WebView Android
Full support 58 |
Chrome Android
Full support 58 |
Firefox Android
Full support 51 |
Opera Android
Full support 43 |
Safari iOS
No support No |
Samsung Internet Android
Full support 7.0 |
SharedArrayBuffer as a parameter
|
Chrome
Full support 60 |
Edge
Full support 79 |
Firefox
Full support 79 |
IE
No support No |
Opera
Full support 47 |
Safari
No support No |
WebView Android
Full support 60 |
Chrome Android
Full support 60 |
Firefox Android
? |
Opera Android
Full support 44 |
Safari iOS
No support No |
Samsung Internet Android
Full support 8.0 |
Legend
- Full support
- Full support
- No support
- No support
- Compatibility unknown
- Compatibility unknown
See also
WebGL2RenderingContext.uniformMatrix[234x[234]fv()] by Mozilla Contributors is licensed under CC-BY-SA 2.5.