Web/API/OfflineAudioContext/complete event

From Get docs

The complete event of the OfflineAudioContext interface is fired when the rendering of an offline audio context is complete.

Bubbles No
Cancelable No
Default action None
Interface OfflineAudioCompletionEvent
Event handler property OfflineAudioContext.oncomplete

Examples

When processing is complete, you might want to use the oncomplete handler the prompt the user that the audio can now be played, and enable the play button:

let offlineAudioCtx = new OfflineAudioContext();

offlineAudioCtx.addEventListener('complete', () => {
  console.log('Offline audio processing now complete');
  showModalDialog('Song processed and ready to play');
  playBtn.disabled = false;
})

You can also set up the event handler using the OfflineAudioContext.oncomplete property:

let offlineAudioCtx = new OfflineAudioContext();

offlineAudioCtx.oncomplete = function() {
  console.log('Offline audio processing now complete');
  showModalDialog('Song processed and ready to play');
  playBtn.disabled = false;
}

Specifications

Specification Status Comment
Web Audio APIThe definition of 'OfflineAudioCompletionEvent' in that specification. Working Draft

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
complete event Chrome

Full support 14

Edge

Full support 12

Firefox

Full support 25

IE

No support No

Opera

Full support 15

Safari

Full support 6

WebView Android

Full support Yes

Chrome Android

Full support 18

Firefox Android

Full support 26

Opera Android

Full support 14

Safari iOS

?

Samsung Internet Android

Full support 1.0

Legend

Full support  
Full support
No support  
No support
Compatibility unknown  
Compatibility unknown


See also