The OfflineAudioContext
interface is an AudioContext
interface representing an audio-processing graph built from linked together AudioNode
s. In contrast with a standard AudioContext
, an OfflineAudioContext
doesn't render the audio to the device hardware; instead, it generates it, as fast as it can, and outputs the result to an AudioBuffer
.
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Constructor
OfflineAudioContext.OfflineAudioContext()
- Creates a new
OfflineAudioContext
instance.
Properties
Also inherits properties from its parent interface, BaseAudioContext
.
OfflineAudioContext.length
Read only- An integer representing the size of the buffer in sample-frames.
Event handlers
OfflineAudioContext.oncomplete
- Is an
EventHandler
called when processing is terminated, that is when thecomplete
event (of typeOfflineAudioCompletionEvent
) is raised, after the event-based version ofOfflineAudioContext.startRendering()
is used.
Methods
Also inherits methods from its parent interface, BaseAudioContext
.
OfflineAudioContext.suspend()
- Schedules a suspension of the time progression in the audio context at the specified time and returns a promise.
OfflineAudioContext.startRendering()
- Starts rendering the audio, taking into account the current connections and the current scheduled changes. This page covers both the event-based version and the promise-based version.
Deprecated methods
OfflineAudioContext.resume()
- Resumes the progression of time in an audio context that has previously been suspended.
Note: The resume()
method is still available — it is now defined on the BaseAudioContext
interface (see BaseAudioContext.resume()
) and thus can be accessed by both the AudioContext
and OfflineAudioContext
interfaces.
Events
Listen to these events using addEventListener()
or by assigning an event listener to the oneventname
property of this interface:
complete
- Fired when the rendering of an offline audio context is complete. Also available using the
oncomplete
event handler property.
Examples
In this simple example, we declare both an AudioContext
and an OfflineAudioContext
object. We use the AudioContext
to load an audio track via XHR (AudioContext.decodeAudioData
), then the OfflineAudioContext
to render the audio into an AudioBufferSourceNode
and play the track through. After the offline audio graph is set up, you need to render it to an AudioBuffer
using OfflineAudioContext.startRendering
.
When the startRendering()
promise resolves, rendering has completed and the output AudioBuffer
is returned out of the promise.
At this point we create another audio context, create an AudioBufferSourceNode
inside it, and set its buffer to be equal to the promise AudioBuffer
. This is then played as part of a simple standard audio graph.
Note: For a working example, see our [[../../../../../../mdn.github.io/webaudio-examples/offline-audio-context-promise/index|offline-audio-context-promise]] Github repo (see the source code too.)
// define online and offline audio context
var audioCtx = new AudioContext();
var offlineCtx = new OfflineAudioContext(2,44100*40,44100);
source = offlineCtx.createBufferSource();
// use XHR to load an audio track, and
// decodeAudioData to decode it and OfflineAudioContext to render it
function getData() {
request = new XMLHttpRequest();
request.open('GET', 'viper.ogg', true);
request.responseType = 'arraybuffer';
request.onload = function() {
var audioData = request.response;
audioCtx.decodeAudioData(audioData, function(buffer) {
myBuffer = buffer;
source.buffer = myBuffer;
source.connect(offlineCtx.destination);
source.start();
//source.loop = true;
offlineCtx.startRendering().then(function(renderedBuffer) {
console.log('Rendering completed successfully');
var song = audioCtx.createBufferSource();
song.buffer = renderedBuffer;
song.connect(audioCtx.destination);
play.onclick = function() {
song.start();
}
}).catch(function(err) {
console.log('Rendering failed: ' + err);
// Note: The promise should reject when startRendering is called a second time on an OfflineAudioContext
});
});
}
request.send();
}
// Run getData to start the process off
getData();
Specifications
Specification | Status | Comment |
Web Audio APIThe definition of 'OfflineAudioContext' in that specification. | Working Draft | Initial definition |
Browser compatibility
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
OfflineAudioContext
|
Chrome
Full support 14 |
Edge
Full support 12 |
Firefox
Full support 25 |
IE
No support No |
Opera
Full support 15 |
Safari
Full support 6 |
WebView Android
Full support Yes |
Chrome Android
Full support 18 |
Firefox Android
Full support 26 |
Opera Android
Full support 14 |
Safari iOS
? |
Samsung Internet Android
Full support 1.0 |
OfflineAudioContext() constructor
|
Chrome Full support 55 Full support 55 Notes' Before Chrome 59, the default values were not supported. |
Edge
Full support ≤79 |
Firefox
Full support 53 |
IE
No support No |
Opera
Full support 42 |
Safari
? |
WebView Android Full support 55 Full support 55 Notes' Before version 59, the default values were not supported. |
Chrome Android Full support 55 Full support 55 Notes' Before Chrome 59, the default values were not supported. |
Firefox Android
Full support 53 |
Opera Android
Full support 42 |
Safari iOS
? |
Samsung Internet Android Full support 6.0 Full support 6.0 Notes' Before Samsung Internet 7.0, the default values were not supported. |
complete event
|
Chrome
Full support 14 |
Edge
Full support 12 |
Firefox
Full support 25 |
IE
No support No |
Opera
Full support 15 |
Safari
Full support 6 |
WebView Android
Full support Yes |
Chrome Android
Full support 18 |
Firefox Android
Full support 26 |
Opera Android
Full support 14 |
Safari iOS
? |
Samsung Internet Android
Full support 1.0 |
length
|
Chrome
Full support 51 |
Edge
Full support 14 |
Firefox
Full support Yes |
IE
No support No |
Opera
Full support 38 |
Safari
No support No |
WebView Android
Full support 51 |
Chrome Android
Full support 51 |
Firefox Android
Full support Yes |
Opera Android
Full support 41 |
Safari iOS
No support No |
Samsung Internet Android
Full support 5.0 |
oncomplete
|
Chrome
Full support 14 |
Edge
Full support 12 |
Firefox
Full support 25 |
IE
No support No |
Opera
Full support 15 |
Safari
Full support 6 |
WebView Android
Full support Yes |
Chrome Android
Full support 18 |
Firefox Android
Full support 26 |
Opera Android
Full support 14 |
Safari iOS
? |
Samsung Internet Android
Full support 1.0 |
resume
|
Chrome
Full support 49 |
Edge
Full support ≤18 |
Firefox
No support No |
IE
No support No |
Opera
Full support 36 |
Safari
No support No |
WebView Android
Full support 49 |
Chrome Android
Full support 49 |
Firefox Android
No support No |
Opera Android
Full support 36 |
Safari iOS
No support No |
Samsung Internet Android
Full support 5.0 |
startRendering
|
Chrome
Full support 14 |
Edge
Full support 12 |
Firefox
Full support 25 |
IE
No support No |
Opera
Full support 15 |
Safari
Full support 6 |
WebView Android
Full support Yes |
Chrome Android
Full support 18 |
Firefox Android
Full support 26 |
Opera Android
Full support 14 |
Safari iOS
? |
Samsung Internet Android
Full support 1.0 |
suspend
|
Chrome
Full support 49 |
Edge
Full support ≤18 |
Firefox
No support No |
IE
No support No |
Opera
Full support 36 |
Safari
No support No |
WebView Android
Full support 49 |
Chrome Android
Full support 49 |
Firefox Android
No support No |
Opera Android
Full support 36 |
Safari iOS
No support No |
Samsung Internet Android
Full support 5.0 |
Legend
- Full support
- Full support
- No support
- No support
- Compatibility unknown
- Compatibility unknown
- See implementation notes.'
- See implementation notes.
See also
OfflineAudioContext by Mozilla Contributors is licensed under CC-BY-SA 2.5.