Web/API/GamepadButton/pressed

From Get docs

The GamepadButton.pressed property of the GamepadButton interface returns a boolean indicating whether the button is currently pressed (true) or unpressed (false).

Syntax

var isPressed = navigator.getGamepads()[0].pressed;

Example

var gp = navigator.getGamepads()[0]; // Get the first gamepad object

if(gp.buttons[0].pressed == true) {
  // respond to button being pressed 
}

Value

A boolean.

Specifications

Specification Status Comment
GamepadThe definition of 'GamepadButton.pressed' in that specification. Working Draft Initial definition

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
pressed

Chrome Full support 35


Full support 35


No support 21 — 34

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Edge

Full support 12

Firefox Full support 29


Full support 29


No support 24 — 28

Disabled'

Disabled' From version 24 until version 28 (exclusive): this feature is behind the dom.gamepad.enabled preference (needs to be set to true). To change preferences in Firefox, visit about:config.

IE

No support No

Opera Full support 22


Full support 22


No support 15 — 21

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Safari

Full support 10.1

WebView Android

No support No

Chrome Android

Full support Yes

Firefox Android

Full support 32

Opera Android Full support 22


Full support 22


No support 14 — 21

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Safari iOS

Full support 10.3

Samsung Internet Android

Full support Yes

Legend

Full support  
Full support
No support  
No support
User must explicitly enable this feature.'
User must explicitly enable this feature.
Requires a vendor prefix or different name for use.'
Requires a vendor prefix or different name for use.


See also