The GamepadButton.pressed
property of the GamepadButton
interface returns a boolean
indicating whether the button is currently pressed (true
) or unpressed (false
).
Syntax
var isPressed = navigator.getGamepads()[0].pressed;
Example
var gp = navigator.getGamepads()[0]; // Get the first gamepad object
if(gp.buttons[0].pressed == true) {
// respond to button being pressed
}
Value
A boolean
.
Specifications
Specification | Status | Comment |
GamepadThe definition of 'GamepadButton.pressed' in that specification. | Working Draft | Initial definition |
Browser compatibility
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
pressed
|
Chrome Full support 35 Full support 35 No support 21 — 34 Prefixed' Implemented with the vendor prefix: webkit |
Edge
Full support 12 |
Firefox Full support 29 Full support 29 No support 24 — 28 Disabled' From version 24 until version 28 (exclusive): this feature is behind the |
IE
No support No |
Opera Full support 22 Full support 22 No support 15 — 21 Prefixed' Implemented with the vendor prefix: webkit |
Safari
Full support 10.1 |
WebView Android
No support No |
Chrome Android
Full support Yes |
Firefox Android
Full support 32 |
Opera Android Full support 22 Full support 22 No support 14 — 21 Prefixed' Implemented with the vendor prefix: webkit |
Safari iOS
Full support 10.3 |
Samsung Internet Android
Full support Yes |
Legend
- Full support
- Full support
- No support
- No support
- User must explicitly enable this feature.'
- User must explicitly enable this feature.
- Requires a vendor prefix or different name for use.'
- Requires a vendor prefix or different name for use.
See also
GamepadButton.pressed by Mozilla Contributors is licensed under CC-BY-SA 2.5.