Web/API/GamepadButton

From Get docs


The GamepadButton interface defines an individual button of a gamepad or other controller, allowing access to the current state of different types of buttons available on the control device.

A GamepadButton object is returned by querying any value of the array returned by the buttons property of the Gamepad interface.

Note: This is the case in Firefox Gecko 28 and later; Chrome and earlier Firefox versions still return an array of double values when this property is accessed.


Properties

GamepadButton.value Read only
A double value used to represent the current state of analog buttons, such as the triggers on many modern gamepads. The values are normalized to the range 0.0 —1.0, with 0.0 representing a button that is not pressed, and 1.0 representing a button that is fully pressed.
GamepadButton.pressed Read only
A Boolean value indicating whether the button is currently pressed (true) or unpressed (false).

Example

The following code is taken from my Gamepad API button demo (you can view the demo live, and find the source code on Github.) Note the code fork — in Chrome Navigator.getGamepads needs a webkit prefix and the button values are stored as an array of double values, whereas in Firefox Navigator.getGamepads doesn't need a prefix, and the button values are stored as an array of GamepadButton objects; it is the GamepadButton.value or GamepadButton.pressed properties of these we need to access, depending on what type of buttons they are. In this simple example I've just allowed either.

function gameLoop() {
  if(navigator.webkitGetGamepads) {
    var gp = navigator.webkitGetGamepads()[0];

    if(gp.buttons[0] == 1) {
      b--;
    } else if(gp.buttons[1] == 1) {
      a++;
    } else if(gp.buttons[2] == 1) {
      b++;
    } else if(gp.buttons[3] == 1) {
      a--;
    }
  } else {
    var gp = navigator.getGamepads()[0];

    if(gp.buttons[0].value > 0 || gp.buttons[0].pressed == true) {
      b--;
    } else if(gp.buttons[1].value > 0 || gp.buttons[1].pressed == true) {
      a++;
    } else if(gp.buttons[2].value > 0 || gp.buttons[2].pressed == true) {
      b++;
    } else if(gp.buttons[3].value > 0 || gp.buttons[3].pressed == true) {
      a--;
    }
  }

  ball.style.left = a*2 + "px";
  ball.style.top = b*2 + "px";

  var start = rAF(gameLoop);
};

Specifications

Specification Status Comment
GamepadThe definition of 'GamepadButton' in that specification. Working Draft Initial definition

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
GamepadButton

Chrome Full support 35


Full support 35


No support 21 — 34

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Edge

Full support 12

Firefox Full support 29


Full support 29


No support 24 — 28

Disabled'

Disabled' From version 24 until version 28 (exclusive): this feature is behind the dom.gamepad.enabled preference (needs to be set to true). To change preferences in Firefox, visit about:config.

IE

No support No

Opera Full support 22


Full support 22


No support 15 — 21

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Safari

Full support 10.1

WebView Android

No support No

Chrome Android

Full support Yes

Firefox Android

Full support 32

Opera Android Full support 22


Full support 22


No support 14 — 21

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Safari iOS

Full support 10.3

Samsung Internet Android

Full support Yes

pressed

Chrome Full support 35


Full support 35


No support 21 — 34

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Edge

Full support 12

Firefox Full support 29


Full support 29


No support 24 — 28

Disabled'

Disabled' From version 24 until version 28 (exclusive): this feature is behind the dom.gamepad.enabled preference (needs to be set to true). To change preferences in Firefox, visit about:config.

IE

No support No

Opera Full support 22


Full support 22


No support 15 — 21

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Safari

Full support 10.1

WebView Android

No support No

Chrome Android

Full support Yes

Firefox Android

Full support 32

Opera Android Full support 22


Full support 22


No support 14 — 21

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Safari iOS

Full support 10.3

Samsung Internet Android

Full support Yes

touched Chrome

Full support Yes

Edge

Full support 15

Firefox

Full support Yes

IE

No support No

Opera

?

Safari

Full support 10.1

WebView Android

No support No

Chrome Android

Full support Yes

Firefox Android

Full support Yes

Opera Android

No support No

Safari iOS

Full support 10.3

Samsung Internet Android

Full support Yes

value

Chrome Full support 35


Full support 35


No support 21 — 34

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Edge

Full support 12

Firefox Full support 29


Full support 29


No support 24 — 28

Disabled'

Disabled' From version 24 until version 28 (exclusive): this feature is behind the dom.gamepad.enabled preference (needs to be set to true). To change preferences in Firefox, visit about:config.

IE

No support No

Opera Full support 22


Full support 22


No support 15 — 21

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Safari

Full support 10.1

WebView Android

No support No

Chrome Android

Full support Yes

Firefox Android

Full support 32

Opera Android Full support 22


Full support 22


No support 14 — 21

Prefixed'

Prefixed' Implemented with the vendor prefix: webkit

Safari iOS

Full support 10.3

Samsung Internet Android

Full support Yes

Legend

Full support  
Full support
No support  
No support
Compatibility unknown  
Compatibility unknown
User must explicitly enable this feature.'
User must explicitly enable this feature.
Requires a vendor prefix or different name for use.'
Requires a vendor prefix or different name for use.


See also

Using the Gamepad API