The getFloatTimeDomainData()
method of the AnalyserNode
Interface copies the current waveform, or time-domain, data into a Float32Array
array passed into it.
If the array has fewer elements than the AnalyserNode.fftSize
, excess elements are dropped. If it has more elements than needed, excess elements are ignored.
Syntax
var audioCtx = new AudioContext();
var analyser = audioCtx.createAnalyser();
var dataArray = new Float32Array(analyser.fftSize); // Float32Array needs to be the same length as the fftSize
analyser.getFloatTimeDomainData(dataArray); // fill the Float32Array with data returned from getFloatTimeDomainData()
Parameters
array
- The
Float32Array
that the time domain data will be copied to. If the array has fewer elements than theAnalyserNode.frequencyBinCount
, excess elements are dropped. If it has more elements than needed, excess elements are ignored.
Return value
None.
Example
The following example shows basic usage of an AudioContext
to create an AnalyserNode
, then requestAnimationFrame
and <canvas>
to collect time domain data repeatedly and draw an "oscilloscope style" output of the current audio input. For more complete applied examples/information, check out our [[../../../../../../../mdn.github.io/voice-change-o-matic-float-data/index|Voice-change-O-matic-float-data]] demo (see the source code too).
var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();
...
analyser.fftSize = 1024;
var bufferLength = analyser.fftSize;
console.log(bufferLength);
var dataArray = new Float32Array(bufferLength);
canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);
function draw() {
drawVisual = requestAnimationFrame(draw);
analyser.getFloatTimeDomainData(dataArray);
canvasCtx.fillStyle = 'rgb(200, 200, 200)';
canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
canvasCtx.lineWidth = 2;
canvasCtx.strokeStyle = 'rgb(0, 0, 0)';
canvasCtx.beginPath();
var sliceWidth = WIDTH * 1.0 / bufferLength;
var x = 0;
for(var i = 0; i < bufferLength; i++) {
var v = dataArray[i] * 200.0;
var y = HEIGHT/2 + v;
if(i === 0) {
canvasCtx.moveTo(x, y);
} else {
canvasCtx.lineTo(x, y);
}
x += sliceWidth;
}
canvasCtx.lineTo(canvas.width, canvas.height/2);
canvasCtx.stroke();
};
draw();
Parameters
- array
- The
Float32Array
that the time domain data will be copied to.
Specifications
Specification | Status | Comment |
Web Audio APIThe definition of 'getFloatTimeDomainData()' in that specification. | Working Draft |
Browser compatibility
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
getFloatTimeDomainData
|
Chrome
Full support 14 |
Edge
Full support 12 |
Firefox
Full support 25 |
IE
No support No |
Opera
Full support 15 |
Safari
No support No |
WebView Android
Full support Yes |
Chrome Android
Full support 18 |
Firefox Android
Full support 26 |
Opera Android
Full support 14 |
Safari iOS
No support No |
Samsung Internet Android
Full support 1.0 |
Legend
- Full support
- Full support
- No support
- No support
See also
AnalyserNode.getFloatTimeDomainData() by Mozilla Contributors is licensed under CC-BY-SA 2.5.