Web/API/AnalyserNode/fftSize

From Get docs


The fftSize property of the AnalyserNode interface is an unsigned long value and represents the window size in samples that is used when performing a Fast Fourier Transform (FFT) to get frequency domain data.

Syntax

var curValue = analyserNode.fftSize;
analyserNode.fftSize = newValue;

Value

An unsigned integer, representing the window size of the FFT, given in number of samples. A higher value will result in more details in the frequency domain but fewer details in the time domain.

Must be a power of 2 between <math display="inline">2^{5}</math> and <math display="inline">2^{15}</math>, so one of: 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, and 32768. Defaults to 2048.

Note: If its value is not a power of 2, or it is outside the specified range, a DOMException with the name IndexSizeError is thrown.

Example

The following example shows basic usage of an AudioContext to create an AnalyserNode, then requestAnimationFrame and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current audio input. For more complete applied examples/information, check out our [[../../../../../../../mdn.github.io/voice-change-o-matic/index|Voice-change-O-matic]] demo (see app.js lines 128–205 for relevant code).

var audioCtx = new (window.AudioContext || window.webkitAudioContext)();
var analyser = audioCtx.createAnalyser();

  ...

analyser.fftSize = 2048;
var bufferLength = analyser.frequencyBinCount ;
var dataArray = new Uint8Array(bufferLength);
analyser.getByteTimeDomainData(dataArray);

// draw an oscilloscope of the current audio source

function draw() {

      drawVisual = requestAnimationFrame(draw);

      analyser.getByteTimeDomainData(dataArray);

      canvasCtx.fillStyle = 'rgb(200, 200, 200)';
      canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);

      canvasCtx.lineWidth = 2;
      canvasCtx.strokeStyle = 'rgb(0, 0, 0)';

      canvasCtx.beginPath();

      var sliceWidth = WIDTH * 1.0 / bufferLength;
      var x = 0;

      for(var i = 0; i < bufferLength; i++) {
   
        var v = dataArray[i] / 128.0;
        var y = v * HEIGHT/2;

        if(i === 0) {
          canvasCtx.moveTo(x, y);
        } else {
          canvasCtx.lineTo(x, y);
        }

        x += sliceWidth;
      }

      canvasCtx.lineTo(canvas.width, canvas.height/2);
      canvasCtx.stroke();
    };

    draw();

Specifications

Specification Status Comment
Web Audio APIThe definition of 'fftSize' in that specification. Working Draft

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
fftSize Chrome

Full support 14

Edge

Full support 12

Firefox

Full support 25

IE

No support No

Opera

Full support 15

Safari

Full support 6

WebView Android

Full support Yes

Chrome Android

Full support 18

Firefox Android

Full support 26

Opera Android

Full support 14

Safari iOS

Full support 6

Samsung Internet Android

Full support 1.0

Legend

Full support  
Full support
No support  
No support


See also