Web/API/AnalyserNode/getByteTimeDomainData

From Get docs

The getByteTimeDomainData() method of the AnalyserNode Interface copies the current waveform, or time-domain, data into a Uint8Array (unsigned byte array) passed into it.

If the array has fewer elements than the AnalyserNode.fftSize, excess elements are dropped. If it has more elements than needed, excess elements are ignored.

Syntax

const audioCtx = new AudioContext();
const analyser = audioCtx.createAnalyser();
const dataArray = new Uint8Array(analyser.fftSize); // Uint8Array should be the same length as the fftSize 
analyser.getByteTimeDomainData(dataArray); // fill the Uint8Array with data returned from getByteTimeDomainData()

Parameters

array
The Uint8Array that the time domain data will be copied to. If the array has fewer elements than the AnalyserNode.fftSize, excess elements are dropped. If it has more elements than needed, excess elements are ignored.

Return value

void | None

Example

The following example shows basic usage of an AudioContext to create an AnalyserNode, then requestAnimationFrame and <canvas> to collect time domain data repeatedly and draw an "oscilloscope style" output of the current audio input. For more complete applied examples/information, check out our [[../../../../../../../mdn.github.io/voice-change-o-matic/index|Voice-change-O-matic]] demo (see app.js lines 128–205 for relevant code).

const audioCtx = new (window.AudioContext || window.webkitAudioContext)();
const analyser = audioCtx.createAnalyser();

  ...

analyser.fftSize = 2048;
const bufferLength = analyser.fftSize;
const dataArray = new Uint8Array(bufferLength);
analyser.getByteTimeDomainData(dataArray);

// draw an oscilloscope of the current audio source
function draw() {
  drawVisual = requestAnimationFrame(draw);
  analyser.getByteTimeDomainData(dataArray);

  canvasCtx.fillStyle = 'rgb(200, 200, 200)';
  canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);

  canvasCtx.lineWidth = 2;
  canvasCtx.strokeStyle = 'rgb(0, 0, 0)';

  const sliceWidth = WIDTH * 1.0 / bufferLength;
  let x = 0;

  canvasCtx.beginPath();
  for(var i = 0; i < bufferLength; i++) {
    const v = dataArray[i]/128.0;
    const y = v * HEIGHT/2;

    if(i === 0)
      canvasCtx.moveTo(x, y);
    else
      canvasCtx.lineTo(x, y);

    x += sliceWidth;
  }

  canvasCtx.lineTo(WIDTH, HEIGHT/2);
  canvasCtx.stroke();
};

draw();

Specifications

Specification Status Comment
Web Audio APIThe definition of 'getByteTimeDomainData()' in that specification. Working Draft

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
getByteTimeDomainData Chrome

Full support 14

Edge

Full support 12

Firefox

Full support 25

IE

No support No

Opera

Full support 15

Safari

Full support 6

WebView Android

Full support Yes

Chrome Android

Full support 18

Firefox Android

Full support 26

Opera Android

Full support 14

Safari iOS

Full support 6

Samsung Internet Android

Full support 1.0

Legend

Full support  
Full support
No support  
No support


See also