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The XRView
interface's read-only projectionMatrix
property specifies the projection matrix to apply to the underlying view. This should be used to integrate perspective to everything in the scene, in order to ensure the result is consistent with what the eye expects to see.
Important: Failure to apply proper perspective, or inconsistencies in perspective, may result in possibly serious user discomfort or distress.
Syntax
let projectionMatrix = xrView.projectionMatrix;
Value
A Float32Array
object representing the projection matrix for the view. The projection matrix for each eye's view is used to ensure that the correct area of the scene is presented to each eye in order to create a believable 3D scene without introducing discomfort for the user.
Examples
Specifications
Specification | Status | Comment |
---|---|---|
WebXR Device APIThe definition of 'XRView.projectionMatrix' in that specification. | Working Draft | Initial definition. |
Browser compatibility
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
projectionMatrix
|
Chrome
Full support 79 |
Edge
Full support 79 |
Firefox
No support No |
IE
No support No |
Opera
No support No |
Safari
No support No |
WebView Android
No support No |
Chrome Android
Full support 79 |
Firefox Android
No support No |
Opera Android
No support No |
Safari iOS
No support No |
Samsung Internet Android
Full support 11.2 |
Legend
- Full support
- Full support
- No support
- No support
XRView.projectionMatrix by Mozilla Contributors is licensed under CC-BY-SA 2.5.