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The XRInputSourceEvent
interface's read-only inputSource
property specifies the XRInputSource
which generated the input event. This information lets you handle the event appropriately given the particulars of the user input device being manipulated.
Syntax
let inputSource = xrInputSourceEvent.inputSource;
Value
An XRInputSource
object identifying the source of the user input event. This event indicates an action the user has taken using a WebXR input controller, such as a hand controller, motion sensing device, or other input apparatus.
Example
The snippet below shows a handler for the select
event which looks specifically for events which happen on gaze
input devices. The device type is identified by looking at the XRInputSource
in inputSource
and its targetRayMode
property.
xrSession.onselect = event => {
let source = event.inputSource;
if (source.targetRayMode == "gaze") {
/* handle selection using a gaze input */
}
};
Specifications
Specification | Status | Comment |
---|---|---|
WebXR Device APIThe definition of 'XRInputSourceEvent.inputSource' in that specification. | Working Draft | Initial definition. |
Browser compatibility
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
inputSource
|
Chrome
Full support 79 |
Edge
Full support 79 |
Firefox
No support No |
IE
No support No |
Opera
No support No |
Safari
No support No |
WebView Android
No support No |
Chrome Android
Full support 79 |
Firefox Android
No support No |
Opera Android
No support No |
Safari iOS
No support No |
Samsung Internet Android
Full support 11.2 |
Legend
- Full support
- Full support
- No support
- No support
XRInputSourceEvent.inputSource by Mozilla Contributors is licensed under CC-BY-SA 2.5.