This is an experimental technologyCheck the Browser compatibility table carefully before using this in production.
The WebGLSampler
interface is part of the WebGL 2 API and stores sampling parameters for WebGLTexture
access inside of a shader.
When working with WebGLSampler
objects, the following methods of the WebGL2RenderingContext
are useful:
WebGL2RenderingContext.createSampler()
WebGL2RenderingContext.deleteSampler()
WebGL2RenderingContext.isSampler()
WebGL2RenderingContext.bindSampler()
WebGL2RenderingContext.getSamplerParameter()
Examples
Creating a WebGLSampler
object
in this example, gl
must be a WebGL2RenderingContext
. WebGLSampler
objects are not available in WebGL 1.
var sampler = gl.createSampler();
Specifications
Specification | Status | Comment |
WebGL 2.0The definition of 'WebGLSample' in that specification. | Editor's Draft | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
WebGLSampler
|
Chrome
Full support 56 |
Edge
Full support 79 |
Firefox
Full support 51 |
IE
No support No |
Opera
Full support 43 |
Safari
No support No |
WebView Android
Full support 58 |
Chrome Android
Full support 58 |
Firefox Android
Full support 51 |
Opera Android
Full support 43 |
Safari iOS
No support No |
Samsung Internet Android
Full support 7.0 |
Legend
- Full support
- Full support
- No support
- No support
WebGLSampler by Mozilla Contributors is licensed under CC-BY-SA 2.5.