Web/API/WebGLRenderingContext/getActiveUniform

From Get docs


The WebGLRenderingContext.getActiveUniform() method of the WebGL API returns a WebGLActiveInfo object containing size, type, and name of a uniform attribute. It is generally used when querying unknown uniforms either for debugging or generic library creation.

Syntax

WebGLActiveInfo WebGLRenderingContext.getActiveUniform(program, index);

Parameters

program
A WebGLProgram specifying the WebGL shader program from which to obtain the uniform variable's information.
index
A GLuint specifying the index of the uniform attribute to get. This value is an index 0 to N - 1 as returned by gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS).

Return value

A WebGLActiveInfo object describing the uniform.

The type attribute of the return value will be one of the following:

  • gl.FLOAT
  • gl.FLOAT_VEC2
  • gl.FLOAT_VEC3
  • gl.FLOAT_VEC4
  • gl.INT
  • gl.INT_VEC2
  • gl.INT_VEC3
  • gl.INT_VEC4
  • gl.BOOL
  • gl.BOOL_VEC2
  • gl.BOOL_VEC3
  • gl.BOOL_VEC4
  • gl.FLOAT_MAT2
  • gl.FLOAT_MAT3
  • gl.FLOAT_MAT4
  • gl.SAMPLER_2D
  • gl.SAMPLER_CUBE
  • When using a WebGL 2 context, the following values are possible additionally:
    • gl.UNSIGNED_INT
    • gl.UNSIGNED_INT_VEC2
    • gl.UNSIGNED_INT_VEC3
    • gl.UNSIGNED_INT_VEC4
    • gl.FLOAT_MAT2x3
    • gl.FLOAT_MAT2x4
    • gl.FLOAT_MAT3x2
    • gl.FLOAT_MAT3x4
    • gl.FLOAT_MAT4x2
    • gl.FLOAT_MAT4x3
    • gl.SAMPLER_3D
    • gl.SAMPLER_2D_SHADOW
    • gl.SAMPLER_2D_ARRAY
    • gl.SAMPLER_2D_ARRAY_SHADOW
    • gl.SAMPLER_CUBE_SHADOW
    • gl.INT_SAMPLER_2D
    • gl.INT_SAMPLER_3D
    • gl.INT_SAMPLER_CUBE
    • gl.INT_SAMPLER_2D_ARRAY
    • gl.UNSIGNED_INT_SAMPLER_2D
    • gl.UNSIGNED_INT_SAMPLER_3D
    • gl.UNSIGNED_INT_SAMPLER_CUBE
    • gl.UNSIGNED_INT_SAMPLER_2D_ARRAY

When gl.linkProgram is called, WebGL creates a list of active uniforms. These are possible values of the name attribute of return values of getActiveUniform. WebGL generates one or more entries in the list depending on the declared type of the uniform in the shader:

  • Single basic type: one entry with the name of the uniform. E.g.  uniform vec4 a; will result in  a.
  • Array of basic type: one entry with the name of the uniform suffixed with [0]. E.g. uniform vec4 b[]; will result in b[0].
  • Struct type: one entry for each member of the struct. E.g. uniform struct { float foo; vec4 bar; } c; will result in c.foo and c.bar.
  • Arrays of structs or arrays: each entry of the array will generate its own entries. E.g. uniform struct { float foo; vec4 bar; } d[2]; will result in:
    • d[0].foo
    • d[0].bar
    • d[1].foo
    • d[1].bar
  • Uniform blocks: one entry for each member. If the uniform block has an instance name, the block name is prefixed. E.g. uniform Block { float foo; }; will result in foo, and uniform Block { float bar; } e; will result in Block.bar.

The size attribute of the return value corresponds to the length of the array for uniforms declared as arrays. Otherwise, it is 1 (this includes interface blocks instanced with arrays).

Exceptions

  • gl.INVALID_VALUE is generated if the program WebGLProgram is invalid (not linked, deleted, etc.).
  • gl.INVALID_VALUE is generated if index is not in the range [0, gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS) - 1].

Examples

const numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
for (let i = 0; i < numUniforms; ++i) {
  const info = gl.getActiveUniform(program, i);
  console.log('name:', info.name, 'type:', info.type, 'size:', info.size);
}

Specifications

Specification Status Comment
WebGL 1.0The definition of 'getActiveUniform' in that specification. Recommendation Initial definition.
OpenGL ES 2.0The definition of 'glGetActiveUniform' in that specification. Standard Man page of the OpenGL API.

Browser compatibility

The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
getActiveUniform Chrome

Full support 9

Edge

Full support 12

Firefox

Full support 4

IE

Full support 11

Opera

Full support 12

Safari

Full support 5.1

WebView Android

Full support Yes

Chrome Android

Full support 25

Firefox Android

Full support Yes

Opera Android

Full support 12

Safari iOS

Full support 8

Samsung Internet Android

Full support 1.5

Legend

Full support  
Full support


See also