The WebGLRenderingContext.depthMask()
method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.
Syntax
void gl.depthMask(flag);
Parameters
flag
- A
GLboolean
specifying whether or not writing into the depth buffer is enabled. Default value:true
, meaning that writing is enabled.
Return value
None.
Examples
gl.depthMask(false);
To get the current depth mask, query the DEPTH_WRITEMASK
constant which returns a Boolean
.
gl.getParameter(gl.DEPTH_WRITEMASK);
// false
Specifications
Specification | Status | Comment |
WebGL 1.0The definition of 'depthMask' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0The definition of 'glDepthMask' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
depthMask
|
Chrome
Full support 9 |
Edge
Full support 12 |
Firefox
Full support 4 |
IE
Full support 11 |
Opera
Full support 12 |
Safari
Full support 5.1 |
WebView Android
Full support Yes |
Chrome Android
Full support 25 |
Firefox Android
Full support Yes |
Opera Android
Full support 12 |
Safari iOS
Full support 8 |
Samsung Internet Android
Full support 1.5 |
Legend
- Full support
- Full support
See also
WebGLRenderingContext.depthMask() by Mozilla Contributors is licensed under CC-BY-SA 2.5.