The WebGLRenderingContext.clearDepth()
method of the WebGL API specifies the clear value for the depth buffer.
This specifies what depth value to use when calling the clear()
method. The value is clamped between 0 and 1.
Syntax
void gl.clearDepth(depth);
Parameters
depth
- A
GLclampf
specifying the depth value used when the depth buffer is cleared. Default value: 1.
Return value
None.
Examples
gl.clearDepth(0.5);
To get the current depth clear value, query the DEPTH_CLEAR_VALUE
constant.
gl.getParameter(gl.DEPTH_CLEAR_VALUE);
// 0.5
Specifications
Specification | Status | Comment |
WebGL 1.0The definition of 'clearDepth' in that specification. | Recommendation | Initial definition. |
OpenGL ES 2.0The definition of 'glClearDepthf' in that specification. | Standard | Man page of the OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
clearDepth
|
Chrome
Full support 9 |
Edge
Full support 12 |
Firefox
Full support 4 |
IE
Full support 11 |
Opera
Full support 12 |
Safari
Full support 5.1 |
WebView Android
Full support Yes |
Chrome Android
Full support 25 |
Firefox Android
Full support Yes |
Opera Android
Full support 12 |
Safari iOS
Full support 8 |
Samsung Internet Android
Full support 1.5 |
Legend
- Full support
- Full support
See also
WebGLRenderingContext.clear()
WebGLRenderingContext.clearColor()
WebGLRenderingContext.clearStencil()
WebGLRenderingContext.clearDepth() by Mozilla Contributors is licensed under CC-BY-SA 2.5.