Web/API/WebGLRenderingContext/bindRenderbuffer

From Get docs


The WebGLRenderingContext.bindRenderbuffer() method of the WebGL API binds a given WebGLRenderbuffer to a target, which must be gl.RENDERBUFFER.

Syntax

void gl.bindRenderbuffer(target, renderbuffer);

Parameters

target
A GLenum specifying the binding point (target). Possible values:
gl.RENDERBUFFER
  • Buffer data storage for single images in a renderable internal format.
renderbuffer
A WebGLRenderbuffer object to bind.

Return value

None.

Exceptions

A gl.INVALID_ENUM error is thrown if target is not gl.RENDERBUFFER.

Examples

Binding a renderbuffer

var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var renderbuffer = gl.createRenderbuffer();

gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);

Getting current bindings

To check the current renderbuffer binding, query the RENDERBUFFER_BINDING constant.

gl.getParameter(gl.RENDERBUFFER_BINDING);

Specifications

Specification Status Comment
WebGL 1.0The definition of 'bindRenderbuffer' in that specification. Recommendation Initial definition.
OpenGL ES 2.0The definition of 'glBindRenderbuffer' in that specification. Standard Man page of the OpenGL API.

Browser compatibility

The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
bindRenderbuffer Chrome

Full support 9

Edge

Full support 12

Firefox

Full support 4

IE

Full support 11

Opera

Full support 12

Safari

Full support 5.1

WebView Android

Full support Yes

Chrome Android

Full support 25

Firefox Android

Full support Yes

Opera Android

Full support 12

Safari iOS

Full support 8

Samsung Internet Android

Full support 1.5

Legend

Full support  
Full support


See also