The WebGLRenderingContext.bindBuffer() method of the WebGL API binds a given WebGLBuffer to a target.
Syntax
void gl.bindBuffer(target, buffer);
Parameters
- target
- A
GLenumspecifying the binding point (target). Possible values:
gl.ARRAY_BUFFER- Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER: Buffer used for element indices.- When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER- Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.gl.UNIFORM_BUFFER: Buffer used for storing uniform blocks.gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.
- buffer
- A
WebGLBufferto bind.
Return value
None.
Exceptions
Only one target can be bound to a given WebGLBuffer. An attempt to bind the buffer to another target will throw an INVALID_OPERATION error and the current buffer binding will remain the same.
A WebGLBuffer which has been marked for deletion with deleteBuffer cannot be (re-)bound. An attempt to do so will generate an INVALID_OPERATION error, and the current binding will remain untouched.
Examples
Binding a buffer to a target
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
var buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
Getting current bindings
To check the current buffer bindings, query the ARRAY_BUFFER_BINDING and ELEMENT_ARRAY_BUFFER_BINDING constants.
gl.getParameter(gl.ARRAY_BUFFER_BINDING);
gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);
Specifications
| Specification | Status | Comment |
| WebGL 1.0The definition of 'bindBuffer' in that specification. | Recommendation | Initial definition for WebGL. |
| OpenGL ES 2.0The definition of 'glBindBuffer' in that specification. | Standard | Man page of the (similar) OpenGL ES 2 API. |
| WebGL 2.0The definition of 'bindBuffer' in that specification. | Editor's Draft |
Updated definition for WebGL 2. Adds new |
| OpenGL ES 3.0The definition of 'glBindBuffer' in that specification. | Standard | Man page of the (similar) OpenGL ES 3 API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
bindBuffer
|
Chrome
Full support 9 |
Edge
Full support 12 |
Firefox
Full support 4 |
IE
Full support 11 |
Opera
Full support 12 |
Safari
Full support 5.1 |
WebView Android
Full support Yes |
Chrome Android
Full support 25 |
Firefox Android
Full support Yes |
Opera Android
Full support 12 |
Safari iOS
Full support 8 |
Samsung Internet Android
Full support 1.5 |
WebGL2
|
Chrome
Full support 56 |
Edge
Full support 79 |
Firefox
Full support 51 |
IE
No support No |
Opera
Full support 43 |
Safari
No support No |
WebView Android
Full support 58 |
Chrome Android
Full support 58 |
Firefox Android
Full support 51 |
Opera Android
Full support 43 |
Safari iOS
No support No |
Samsung Internet Android
Full support 7.0 |
Legend
- Full support
- Full support
- No support
- No support
See also
WebGLRenderingContext.createBuffer()WebGLRenderingContext.deleteBuffer()WebGLRenderingContext.isBuffer()- Other buffers:
WebGLFramebuffer,WebGLRenderbuffer
WebGLRenderingContext.bindBuffer() by Mozilla Contributors is licensed under CC-BY-SA 2.5.