The read-only WebGLContextEvent.statusMessage
property contains additional event status information, or is an empty string if no additional information is available.
Examples
The statusMessage
property can contain a platform dependent string with details of an event. This can occur, for example, if the webglcontextcreationerror
event is fired.
var canvas = document.getElementById('canvas');
var gl = canvas.getContext('webgl');
canvas.addEventListener('webglcontextcreationerror', function(e) {
console.log('WebGL context creation failed:' +
e.statusMessage || 'Unknown error');
}, false);
Specifications
Specification | Status | Comment |
WebGL 1.0The definition of 'WebGLContextEvent.statusMessage' in that specification. | Recommendation | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
statusMessage
|
Chrome
Full support 9 |
Edge
Full support 12 |
Firefox
Full support 49 |
IE
Full support 11 |
Opera
Full support 12 |
Safari
Full support 5.1 |
WebView Android
Full support Yes |
Chrome Android
Full support 25 |
Firefox Android
Full support 49 |
Opera Android
Full support 12 |
Safari iOS
Full support 8 |
Samsung Internet Android
Full support 1.5 |
Legend
- Full support
- Full support
See also
WebGLContextEvent.statusMessage by Mozilla Contributors is licensed under CC-BY-SA 2.5.