Web/API/WebGL2RenderingContext/waitSync

From Get docs

This is an experimental technologyCheck the Browser compatibility table carefully before using this in production.


The WebGL2RenderingContext.waitSync() method of the WebGL 2 API returns immediately, but waits on the GL server until the given WebGLSync object is signaled.

The method is a no-op in the absence of the possibility of synchronizing between multiple GL contexts.

Syntax

void gl.waitSync(sync, flags, timeout);

Parameters

sync
A WebGLSync object on which to wait on.
flags
A GLbitfield specifying a bitwise combination of flags controlling the flushing behavior. Must be 0 (exists for extensions only).
timeout
A GLint64 specifying a timeout the server should wait before continuing. Must be gl.TIMEOUT_IGNORED.

Return value

None.

Examples

var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
gl.waitSync(sync, 0, gl.TIMEOUT_IGNORED);

Specifications

Specification Status Comment
WebGL 2.0The definition of 'waitSync' in that specification. Editor's Draft Initial definition for WebGL.
OpenGL ES 3.0The definition of 'glWaitSync' in that specification. Standard Man page of the (similar) OpenGL API.

Browser compatibility

The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
waitSync Chrome

Full support 56

Edge

Full support 79

Firefox

Full support 51

IE

No support No

Opera

Full support 43

Safari

No support No

WebView Android

Full support 58

Chrome Android

Full support 58

Firefox Android

Full support 51

Opera Android

Full support 43

Safari iOS

No support No

Samsung Internet Android

Full support 7.0

Legend

Full support  
Full support
No support  
No support


See also