This is an experimental technologyCheck the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.waitSync() method of the WebGL 2 API returns immediately, but waits on the GL server until the given WebGLSync object is signaled.
The method is a no-op in the absence of the possibility of synchronizing between multiple GL contexts.
Syntax
void gl.waitSync(sync, flags, timeout);
Parameters
sync- A
WebGLSyncobject on which to wait on. - flags
- A
GLbitfieldspecifying a bitwise combination of flags controlling the flushing behavior. Must be0(exists for extensions only). - timeout
- A
GLint64specifying a timeout the server should wait before continuing. Must begl.TIMEOUT_IGNORED.
Return value
None.
Examples
var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
gl.waitSync(sync, 0, gl.TIMEOUT_IGNORED);
Specifications
| Specification | Status | Comment |
| WebGL 2.0The definition of 'waitSync' in that specification. | Editor's Draft | Initial definition for WebGL. |
| OpenGL ES 3.0The definition of 'glWaitSync' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
waitSync
|
Chrome
Full support 56 |
Edge
Full support 79 |
Firefox
Full support 51 |
IE
No support No |
Opera
Full support 43 |
Safari
No support No |
WebView Android
Full support 58 |
Chrome Android
Full support 58 |
Firefox Android
Full support 51 |
Opera Android
Full support 43 |
Safari iOS
No support No |
Samsung Internet Android
Full support 7.0 |
Legend
- Full support
- Full support
- No support
- No support
See also
WebGL2RenderingContext.waitSync() by Mozilla Contributors is licensed under CC-BY-SA 2.5.