Web/API/WebGL2RenderingContext/getActiveUniformBlockName
This is an experimental technologyCheck the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.getActiveUniformBlockName()
method of the WebGL 2 API retrieves the name of the active uniform block at a given index within a WebGLProgram
.
Syntax
DOMString gl.getActiveUniformBlockName(program, uniformBlockIndex);
Parameters
program
- A
WebGLProgram
containing the uniform block. uniformBlockIndex
- A
GLuint
specifying the index of the uniform block to whose name to retrieve.
Return value
A DOMString
indicating the active uniform block name.
Examples
var blockName = gl.getActiveUniformBlockName(program, 0);
Specifications
Specification | Status | Comment |
WebGL 2.0The definition of 'getActiveUniformBlockName' in that specification. | Editor's Draft | Initial definition for WebGL. |
OpenGL ES 3.0The definition of 'glGetActiveUniformBlockName' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
getActiveUniformBlockName
|
Chrome
Full support 56 |
Edge
Full support 79 |
Firefox
Full support 51 |
IE
No support No |
Opera
Full support 43 |
Safari
No support No |
WebView Android
Full support 58 |
Chrome Android
Full support 58 |
Firefox Android
Full support 51 |
Opera Android
Full support 43 |
Safari iOS
No support No |
Samsung Internet Android
Full support 7.0 |
Legend
- Full support
- Full support
- No support
- No support
See also
WebGL2RenderingContext.getActiveUniformBlockName() by Mozilla Contributors is licensed under CC-BY-SA 2.5.