This is an experimental technologyCheck the Browser compatibility table carefully before using this in production.
The WebGL2RenderingContext.bindVertexArray()
method of the WebGL 2 API binds a passed WebGLVertexArrayObject
object to the buffer.
Syntax
void gl.bindVertexArray(vertexArray);
Parameters
- vertexArray
- A
WebGLVertexArrayObject
(VAO) object to bind.
Return value
None.
Examples
var vao = gl.createVertexArray();
gl.bindVertexArray(vao);
// ...
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// ...
Specifications
Specification | Status | Comment |
WebGL 2.0The definition of 'bindVertexArray' in that specification. | Editor's Draft | Initial definition. |
OpenGL ES 3.0The definition of 'glBindVertexArray' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
bindVertexArray
|
Chrome
Full support 56 |
Edge
Full support 79 |
Firefox
Full support 51 |
IE
No support No |
Opera
Full support 43 |
Safari
No support No |
WebView Android
Full support 58 |
Chrome Android
Full support 58 |
Firefox Android
Full support 51 |
Opera Android
Full support 43 |
Safari iOS
No support No |
Samsung Internet Android
Full support 7.0 |
Legend
- Full support
- Full support
- No support
- No support
See also
WebGL2RenderingContext.bindVertexArray() by Mozilla Contributors is licensed under CC-BY-SA 2.5.