The WEBGL_draw_buffers.drawBuffersWEBGL()
method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written.
This method is part of the WEBGL_draw_buffers
extension.
Note: When using WebGL2
, this method is available as gl.drawBuffers()
by default and the constants are named gl.COLOR_ATTACHMENT1
etc. without the "WEBGL" suffix.
Syntax
void gl.getExtension('WEBGL_draw_buffers').drawBuffersWEBGL(buffers);
Parameters
gl.NONE
- The fragment shader is not written to any color buffer.
gl.BACK
: The fragment shader is written to the back color buffer.ext.COLOR_ATTACHMENT0_WEBGL
The fragment shader is written the the nth color attachment of the framebuffer.ext.COLOR_ATTACHMENT1_WEBGL
ext.COLOR_ATTACHMENT2_WEBGL
ext.COLOR_ATTACHMENT3_WEBGL
ext.COLOR_ATTACHMENT4_WEBGL
ext.COLOR_ATTACHMENT5_WEBGL
ext.COLOR_ATTACHMENT6_WEBGL
ext.COLOR_ATTACHMENT7_WEBGL
ext.COLOR_ATTACHMENT8_WEBGL
ext.COLOR_ATTACHMENT9_WEBGL
ext.COLOR_ATTACHMENT10_WEBGL
ext.COLOR_ATTACHMENT11_WEBGL
ext.COLOR_ATTACHMENT12_WEBGL
ext.COLOR_ATTACHMENT13_WEBGL
ext.COLOR_ATTACHMENT14_WEBGL
ext.COLOR_ATTACHMENT15_WEBGL
Return value
None.
Examples
See WEBGL_draw_buffers
for more context with this example code.
ext.drawBuffersWEBGL([
ext.COLOR_ATTACHMENT0_WEBGL, // gl_FragData[0]
ext.COLOR_ATTACHMENT1_WEBGL, // gl_FragData[1]
ext.COLOR_ATTACHMENT2_WEBGL, // gl_FragData[2]
ext.COLOR_ATTACHMENT3_WEBGL // gl_FragData[3]
]);
Specifications
Specification | Status | Comment |
WEBGL_draw_buffersThe definition of 'WEBGL_draw_buffers' in that specification. | Recommendation | Initial definition. |
OpenGL ES 3.0The definition of 'glDrawBuffers' in that specification. | Standard | Man page of the (similar) OpenGL API. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
drawBuffersWEBGL
|
Chrome
Full support Yes |
Edge
Full support 17 |
Firefox No support ? — 28 No support ? — 28 Prefixed' Implemented with the vendor prefix: MOZ_
Disabled' Until version 28 (exclusive): this feature is behind the |
IE
? |
Opera
Full support Yes |
Safari
? |
WebView Android
Full support Yes |
Chrome Android
Full support Yes |
Firefox Android
? |
Opera Android
Full support Yes |
Safari iOS
? |
Samsung Internet Android
Full support Yes |
Legend
- Full support
- Full support
- No support
- No support
- Compatibility unknown
- Compatibility unknown
- User must explicitly enable this feature.'
- User must explicitly enable this feature.
- Requires a vendor prefix or different name for use.'
- Requires a vendor prefix or different name for use.
See also
WEBGL_draw_buffers
WebGLRenderingContext.getExtension()
WebGLRenderingContext.framebufferRenderbuffer()
,WebGLRenderingContext.framebufferTexture2D()
,WebGLRenderingContext.getFramebufferAttachmentParameter()
WebGLRenderingContext.getParameter()
- WebGL deferred shading - Mozilla Hacks blog
WEBGL_draw_buffers.drawBuffersWEBGL() by Mozilla Contributors is licensed under CC-BY-SA 2.5.