Web/API/HTMLMediaElement/canplaythrough event

From Get docs

The canplaythrough event is fired when the user agent can play the media, and estimates that enough data has been loaded to play the media up to its end without having to stop for further buffering of content.

Bubbles No
Cancelable No
Interface Event
Target Element
Default Action None
Event handler property GlobalEventHandlers.oncanplaythrough
Specification HTML5 media

Examples

These examples add an event listener for the HTMLMediaElement's canplaythrough event, then post a message when that event handler has reacted to the event firing.

Using addEventListener():

const video = document.querySelector('video');

video.addEventListener('canplaythrough', (event) => {
  console.log('I think I can play through the entire ' + '
      video without ever having to stop to buffer.');
});

Using the oncanplaythrough event handler property:

const video = document.querySelector('video');

video.oncanplaythrough = (event) => {
  console.log('I think I can play thru the entire ' + '
      video without ever having to stop to buffer.');
};

Specifications

Specification Status
HTML Living StandardThe definition of 'canplaythrough media event' in that specification. Living Standard
HTML5The definition of 'canplaythrough media event' in that specification. Recommendation

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
canplaythrough event Chrome

Full support 3

Edge

Full support 12

Firefox

Full support 3.5

IE

Full support 9

Opera

Full support 10.5

Safari

Full support 3.1

WebView Android

Full support Yes

Chrome Android

Full support 18

Firefox Android

Full support 4

Opera Android

Full support Yes

Safari iOS

Full support Yes

Samsung Internet Android

Full support 1.0

Legend

Full support  
Full support


Related Events

See Also