The HTMLCanvasElement.toBlob()
method creates a Blob
object representing the image contained in the canvas; this file may be cached on the disk or stored in memory at the discretion of the user agent. If type
is not specified, the image type is image/png
. The created image is in a resolution of 96dpi.
The third argument is used when creating images using lossy compression (such as image/jpeg
) to specify the quality of the output.
Syntax
canvas.toBlob(callback, mimeType, qualityArgument);
Parameters
callback
- A callback function with the resulting
Blob
object as a single argument. mimeType
Optional- A
DOMString
indicating the image format. The default type isimage/png
. qualityArgument
Optional- A
Number
between0
and1
indicating image quality if the requested type isimage/jpeg
orimage/webp
. If this argument is anything else, the default values 0.92 and 0.80 are used for image/jpeg and image/webp respectively. Other arguments are ignored.
Return value
None.
Exceptions
SecurityError
- The canvas's bitmap is not origin clean; at least some of its contents come from secure
Examples
Getting a file representing the canvas
Once you have drawn content into a canvas, you can convert it into a file of any supported image format. The code snippet below, for example, takes the image in the <canvas>
element whose ID is "canvas", obtains a copy of it as a PNG image, then appends a new <img>
element to the document, whose source image is the one created using the canvas.
var canvas = document.getElementById('canvas');
canvas.toBlob(function(blob) {
var newImg = document.createElement('img'),
url = URL.createObjectURL(blob);
newImg.onload = function() {
// no longer need to read the blob so it's revoked
URL.revokeObjectURL(url);
};
newImg.src = url;
document.body.appendChild(newImg);
});
Note that here we're creating a PNG image; if you add a second parameter to the toBlob()
call, you can specify the image type. For example, to get the image in JPEG format:
canvas.toBlob(function(blob){...}, 'image/jpeg', 0.95); // JPEG at 95% quality
A way to convert a canvas to an ico (Mozilla only)
This uses -moz-parse
to convert the canvas to ico. Windows XP doesn't support converting from PNG to ico, so it uses bmp instead. A download link is created by setting the download attribute. The value of the download attribute is the name it will use as the file name.
var canvas = document.getElementById('canvas');
var d = canvas.width;
ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.moveTo(d / 2, 0);
ctx.lineTo(d, d);
ctx.lineTo(0, d);
ctx.closePath();
ctx.fillStyle = 'yellow';
ctx.fill();
function blobCallback(iconName) {
return function(b) {
var a = document.createElement('a');
a.textContent = 'Download';
document.body.appendChild(a);
a.style.display = 'block';
a.download = iconName + '.ico';
a.href = window.URL.createObjectURL(b);
}
}
canvas.toBlob(blobCallback('passThisString'), 'image/vnd.microsoft.icon',
'-moz-parse-options:format=bmp;bpp=32');
Save toBlob to disk with OS.File (chrome/add-on context only)
This technique saves it to the desktop and is only useful in Firefox chrome context or add-on code, as OS APIs are not present on web sites.
var canvas = document.getElementById('canvas');
var d = canvas.width;
ctx = canvas.getContext('2d');
ctx.beginPath();
ctx.moveTo(d / 2, 0);
ctx.lineTo(d, d);
ctx.lineTo(0, d);
ctx.closePath();
ctx.fillStyle = 'yellow';
ctx.fill();
function blobCallback(iconName) {
return function(b) {
var r = new FileReader();
r.onloadend = function () {
// r.result contains the ArrayBuffer.
Cu.import('resource://gre/modules/osfile.jsm');
var writePath = OS.Path.join(OS.Constants.Path.desktopDir,
iconName + '.ico');
var promise = OS.File.writeAtomic(writePath, new Uint8Array(r.result),
{tmpPath:writePath + '.tmp'});
promise.then(
function() {
console.log('successfully wrote file');
},
function() {
console.log('failure writing file')
}
);
};
r.readAsArrayBuffer(b);
}
}
canvas.toBlob(blobCallback('passThisString'), 'image/vnd.microsoft.icon',
'-moz-parse-options:format=bmp;bpp=32');
Specifications
Specification | Status | Comment |
HTML Living StandardThe definition of 'HTMLCanvasElement.toBlob' in that specification. | Living Standard | No change since the latest snapshot, HTML5 |
HTML 5.1The definition of 'HTMLCanvasElement.toBlob' in that specification. | Recommendation | No change |
HTML5The definition of 'HTMLCanvasElement.toBlob' in that specification. | Recommendation | Snapshot of the HTML Living Standard containing the initial definition. |
Browser compatibility
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
toBlob
|
Chrome
Full support 50 |
Edge Full support 79 Full support 79 No support 12 — 79 Prefixed' Implemented with the vendor prefix: ms |
Firefox
Full support 19 |
IE Full support 10 Full support 10 Prefixed' Implemented with the vendor prefix: ms |
Opera
Full support 37 |
Safari
Full support 11 |
WebView Android
Full support 50 |
Chrome Android
Full support 50 |
Firefox Android
Full support 4 |
Opera Android
Full support 37 |
Safari iOS
Full support 11 |
Samsung Internet Android
Full support 5.0 |
Image quality parameter | Chrome
Full support 50 |
Edge
Full support 79 |
Firefox
Full support 25 |
IE
No support No |
Opera
Full support Yes |
Safari
No support No |
WebView Android
Full support 50 |
Chrome Android
No support No |
Firefox Android
Full support 25 |
Opera Android
No support No |
Safari iOS
No support No |
Samsung Internet Android
No support No |
Legend
- Full support
- Full support
- No support
- No support
- Requires a vendor prefix or different name for use.'
- Requires a vendor prefix or different name for use.
See also
- The interface defining it,
HTMLCanvasElement
. Blob
HTMLCanvasElement.toBlob() by Mozilla Contributors is licensed under CC-BY-SA 2.5.