This is an experimental technologyCheck the Browser compatibility table carefully before using this in production.
The pulse()
method of the GamepadHapticActuator
interface makes the hardware pulse at a certain intensity for a specified duration.
Syntax
gamepadHapticActuatorInstance.pulse(value, duration).then(function(result) { ... });
Parameters
- value
- A double representing the intensity of the pulse. This can vary depending on the hardware type, but generally takes a value between 0.0 (no intensity) and 1.0 (full intensity).
- duration
- A double representing the duration of the pulse, in milliseconds.
Note: Repeated calls to pulse()
override the previous calls if they are still ongoing.
Return value
A promise that resolves with a value of true
when the pulse has successfully completed.
Examples
TBC
Specifications
Specification | Status | Comment |
Gamepad ExtensionsThe definition of 'pulse()' in that specification. | Editor's Draft | Initial definition |
Browser compatibility
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Chrome
No support No |
Edge
No support 15 — 79 |
Firefox Full support Yes Full support Yes Notes' The flag is enabled by default in Firefox Nightly and Beta, versions 55 and above.
Disabled' This feature is behind the |
IE
No support No |
Opera
No support No |
Safari
No support No |
WebView Android
No support No |
Chrome Android
No support No |
Firefox Android
No support No |
Opera Android
No support No |
Safari iOS
No support No |
Samsung Internet Android
No support No |
Legend
- Full support
- Full support
- No support
- No support
- Experimental. Expect behavior to change in the future.'
- Experimental. Expect behavior to change in the future.
- See implementation notes.'
- See implementation notes.
- User must explicitly enable this feature.'
- User must explicitly enable this feature.
See also
GamepadHapticActuator.pulse() by Mozilla Contributors is licensed under CC-BY-SA 2.5.