The mouseup event is fired at an Element when a button on a pointing device (such as a mouse or trackpad) is released while the pointer is located inside it. mouseup events are the counterpoint to mousedown events.
| Bubbles | Yes |
| Cancelable | Yes |
| Interface | MouseEvent
|
| Event handler property | onmouseup
|
Examples
The following example uses the mousedown, mousemove, and mouseup events to allow the user to draw on an HTML5 canvas. Its functionality is simple: the thickness of the line is set to 1, and the color is always black.
When the page loads, constants myPics and context are created to store a reference to the canvas and the 2d context we will use to draw.
Drawing begins when the mousedown event fires. First we store the x and y coordinates of the mouse pointer in the variables x and y, and then set isDrawing to true.
As the mouse moves over the page, the mousemove event fires. If isDrawing is true, the event handler calls the drawLine function to draw a line from the stored x and y values to the current location.
When the drawLine() function returns, we adjust the coordinates and then save them in x and y.
The mouseup event draws the final line segment, sets x and y to 0, and stops further drawing by setting isDrawing to false.
HTML
<h1>Drawing with mouse events</h1>
<canvas id="myPics" width="560" height="360"></canvas>
CSS
canvas {
border: 1px solid black;
width: 560px;
height: 360px;
}
JavaScript
// When true, moving the mouse draws on the canvas
let isDrawing = false;
let x = 0;
let y = 0;
const myPics = document.getElementById('myPics');
const context = myPics.getContext('2d');
// event.offsetX, event.offsetY gives the (x,y) offset from the edge of the canvas.
// Add the event listeners for mousedown, mousemove, and mouseup
myPics.addEventListener('mousedown', e => {
x = e.offsetX;
y = e.offsetY;
isDrawing = true;
});
myPics.addEventListener('mousemove', e => {
if (isDrawing === true) {
drawLine(context, x, y, e.offsetX, e.offsetY);
x = e.offsetX;
y = e.offsetY;
}
});
window.addEventListener('mouseup', e => {
if (isDrawing === true) {
drawLine(context, x, y, e.offsetX, e.offsetY);
x = 0;
y = 0;
isDrawing = false;
}
});
function drawLine(context, x1, y1, x2, y2) {
context.beginPath();
context.strokeStyle = 'black';
context.lineWidth = 1;
context.moveTo(x1, y1);
context.lineTo(x2, y2);
context.stroke();
context.closePath();
}
Result
Specifications
Specification
Status
UI EventsThe definition of 'mouseup' in that specification.
Working Draft
Obsolete
Browser compatibility
Update compatibility data on GitHub
| Desktop | Mobile | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
mouseup event
|
Chrome
Full support 2 |
Edge
Full support 12 |
Firefox
Full support 6 |
IE
Full support 9 |
Opera
Full support 11.6 |
Safari
Full support 4 |
WebView Android
Full support ≤37 |
Chrome Android
Full support 18 |
Firefox Android
Full support 6 |
Opera Android
Full support 12.1 |
Safari iOS
Full support 3.2 |
Samsung Internet Android
Full support 1.0 |
Legend
- Full support
- Full support
See also
- [[../../../../Learn/JavaScript/Building_blocks/Events|Introduction to events]]
mousedownmouseupmousemoveclickdblclickmouseovermouseoutmouseentermouseleavecontextmenu
Element: mouseup event by Mozilla Contributors is licensed under CC-BY-SA 2.5.