The EXT_shader_texture_lod
extension is part of the WebGL API and adds additional texture functions to the OpenGL ES Shading Language which provide the shader writer with explicit control of LOD (Level of detail).
WebGL extensions are available using the WebGLRenderingContext.getExtension()
method. For more information, see also Using Extensions in the WebGL tutorial.
Availability: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. It requires GLSL #version 300 es
.
GLSL built-in functions
The following new functions can be used in GLSL shader code, if this extension is enabled:
vec4 texture2DLodEXT(sampler2D sampler, vec2 coord, float lod)
vec4 texture2DProjLodEXT(sampler2D sampler, vec3 coord, float lod)
vec4 texture2DProjLodEXT(sampler2D sampler, vec4 coord, float lod)
vec4 textureCubeLodEXT(samplerCube sampler, vec3 coord, float lod)
vec4 texture2DGradEXT(sampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy)
vec4 texture2DProjGradEXT(sampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy)
vec4 texture2DProjGradEXT(sampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy)
vec4 textureCubeGradEXT(samplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy)
Examples
Enabling the extensions:
gl.getExtension('EXT_shader_texture_lod');
Shader code that avoids artifacts when wrapping texture coordinates:
<script type="x-shader/x-fragment">
#extension GL_EXT_shader_texture_lod : enable
#extension GL_OES_standard_derivatives : enable
uniform sampler2D myTexture;
varying vec2 texcoord;
void main(){
gl_FragColor = texture2DGradEXT(myTexture, mod(texcoord, vec2(0.1, 0.5)),
dFdx(texcoord), dFdy(texcoord));
}
</script>
Specifications
Specification | Status | Comment |
EXT_shader_texture_lodThe definition of 'EXT_shader_texture_lod' in that specification. | Recommendation | Initial definition. |
Browser compatibility
The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
EXT_shader_texture_lod
|
Chrome
Full support 38 |
Edge
No support 17 — 79 |
Firefox
Full support 47 |
IE
No support No |
Opera
Full support 25 |
Safari
Full support 7 |
WebView Android
Full support 38 |
Chrome Android
Full support 38 |
Firefox Android
Full support 47 |
Opera Android
Full support 25 |
Safari iOS
Full support 7 |
Samsung Internet Android
Full support 3.0 |
Legend
- Full support
- Full support
- No support
- No support
See also
EXT_shader_texture_lod by Mozilla Contributors is licensed under CC-BY-SA 2.5.