Web/API/EXT shader texture lod

From Get docs


The EXT_shader_texture_lod extension is part of the WebGL API and adds additional texture functions to the OpenGL ES Shading Language which provide the shader writer with explicit control of LOD (Level of detail).

WebGL extensions are available using the WebGLRenderingContext.getExtension() method. For more information, see also Using Extensions in the WebGL tutorial.

Availability: This extension is only available to WebGL1 contexts. In WebGL2, the functionality of this extension is available on the WebGL2 context by default. It requires GLSL #version 300 es.


GLSL built-in functions

The following new functions can be used in GLSL shader code, if this extension is enabled:

vec4 texture2DLodEXT(sampler2D sampler, vec2 coord, float lod)
vec4 texture2DProjLodEXT(sampler2D sampler, vec3 coord, float lod)
vec4 texture2DProjLodEXT(sampler2D sampler, vec4 coord, float lod)
vec4 textureCubeLodEXT(samplerCube sampler, vec3 coord, float lod)
vec4 texture2DGradEXT(sampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy)
vec4 texture2DProjGradEXT(sampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy)
vec4 texture2DProjGradEXT(sampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy)
vec4 textureCubeGradEXT(samplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy)

Examples

Enabling the extensions:

gl.getExtension('EXT_shader_texture_lod');

Shader code that avoids artifacts when wrapping texture coordinates:

<script type="x-shader/x-fragment">
#extension GL_EXT_shader_texture_lod : enable
#extension GL_OES_standard_derivatives : enable

uniform sampler2D myTexture;
varying vec2 texcoord;

void main(){
  gl_FragColor = texture2DGradEXT(myTexture, mod(texcoord, vec2(0.1, 0.5)), 
                                  dFdx(texcoord), dFdy(texcoord));
}
</script>

Specifications

Specification Status Comment
EXT_shader_texture_lodThe definition of 'EXT_shader_texture_lod' in that specification. Recommendation Initial definition.

Browser compatibility

The compatibility table in this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
EXT_shader_texture_lod Chrome

Full support 38

Edge

No support 17 — 79

Firefox

Full support 47

IE

No support No

Opera

Full support 25

Safari

Full support 7

WebView Android

Full support 38

Chrome Android

Full support 38

Firefox Android

Full support 47

Opera Android

Full support 25

Safari iOS

Full support 7

Samsung Internet Android

Full support 3.0

Legend

Full support  
Full support
No support  
No support


See also