Web/API/CanvasRenderingContext2D/transform

From Get docs


The CanvasRenderingContext2D.transform() method of the Canvas 2D API multiplies the current transformation with the matrix described by the arguments of this method. This lets you scale, rotate, translate (move), and skew the context.

Note: See also the setTransform() method, which resets the current transform to the identity matrix and then invokes transform().


Syntax

void ctx.transform(a, b, c, d, e, f);

The transformation matrix is described by: <math display="inline">\begin{bmatrix} a & c & e \\ b & d & f \\ 0 & 0 & 1 \\ \end{bmatrix}</math>

Parameters

a (m11)
Horizontal scaling. A value of 1 results in no scaling.
b (m12)
Vertical skewing.
c (m21)
Horizontal skewing.
d (m22)
Vertical scaling. A value of 1 results in no scaling.
e (dx)
Horizontal translation (moving).
f (dy)
Vertical translation (moving).

Examples

Skewing a shape

This example skews a rectangle both vertically (.2) and horizontally (.8). Scaling and translation remain unchanged.

HTML

<canvas id="canvas"></canvas>

JavaScript

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

ctx.transform(1, .2, .8, 1, 0, 0);
ctx.fillRect(0, 0, 100, 100);

Result

Specifications

Specification Status Comment
HTML Living StandardThe definition of 'CanvasRenderingContext2D.transform' in that specification. Living Standard  

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
transform Chrome

Full support Yes

Edge

Full support 12

Firefox

Full support 3

IE

Full support Yes

Opera

Full support Yes

Safari

Full support Yes

WebView Android

Full support Yes

Chrome Android

Full support Yes

Firefox Android

Full support 4

Opera Android

Full support Yes

Safari iOS

Full support Yes

Samsung Internet Android

Full support Yes

Legend

Full support  
Full support


See also