Web/API/CanvasRenderingContext2D/stroke

From Get docs


The CanvasRenderingContext2D.stroke() method of the Canvas 2D API strokes (outlines) the current or given path with the current stroke style.

Strokes are aligned to the center of a path; in other words, half of the stroke is drawn on the inner side, and half on the outer side.

The stroke is drawn using the non-zero winding rule, which means that path intersections will still get filled.

Syntax

void ctx.stroke();
void ctx.stroke(path);

Parameters

path
A Path2D path to stroke.

Examples

A simple stroked rectangle

This example creates a rectangle using the rect() method, and then draws it to the canvas using stroke().

HTML

<canvas id="canvas"></canvas>

JavaScript

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
ctx.rect(10, 10, 150, 100);
ctx.stroke();

Result

Re-stroking paths

Typically, you'll want to call beginPath() for each new thing you want to stroke. If you don't, the previous sub-paths will remain part of the current path, and get stroked every time you call the stroke() method. In some cases, however, this may be the desired effect.

HTML

<canvas id="canvas"></canvas>

JavaScript

This code strokes the first path three times, the second path two times, and the third path only once.

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

// First sub-path
ctx.lineWidth = 26;
ctx.strokeStyle = 'orange';
ctx.moveTo(20, 20);
ctx.lineTo(160, 20);
ctx.stroke();

// Second sub-path
ctx.lineWidth = 14;
ctx.strokeStyle = 'green';
ctx.moveTo(20, 80);
ctx.lineTo(220, 80);
ctx.stroke();

// Third sub-path
ctx.lineWidth = 4;
ctx.strokeStyle = 'pink';
ctx.moveTo(20, 140);
ctx.lineTo(280, 140);
ctx.stroke();

Result

Stroking and filling

If you want to both stroke and fill a path, the order in which you perform these actions will determine the result. In this example, the square on the left is drawn with the stroke on top of the fill. The square on the right is drawn with the fill on top of the stroke.

HTML

<canvas id="canvas"></canvas>

JavaScript

const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');

ctx.lineWidth = 16;
ctx.strokeStyle = 'red';

// Stroke on top of fill
ctx.beginPath();
ctx.rect(25, 25, 100, 100);
ctx.fill();
ctx.stroke();

// Fill on top of stroke
ctx.beginPath();
ctx.rect(175, 25, 100, 100);
ctx.stroke();
ctx.fill();

Result

Specifications

Specification Status Comment
HTML Living StandardThe definition of 'CanvasRenderingContext2D.stroke' in that specification. Living Standard  

Browser compatibility

Update compatibility data on GitHub

Desktop Mobile
Chrome Edge Firefox Internet Explorer Opera Safari Android webview Chrome for Android Firefox for Android Opera for Android Safari on iOS Samsung Internet
stroke Chrome

Full support Yes

Edge

Full support 12

Firefox

Full support 1.5

IE

Full support Yes

Opera

Full support Yes

Safari

Full support Yes

WebView Android

Full support Yes

Chrome Android

Full support Yes

Firefox Android

Full support 4

Opera Android

Full support Yes

Safari iOS

Full support Yes

Samsung Internet Android

Full support Yes

Path parameter Chrome

Full support Yes

Edge

Full support ≤18

Firefox

Full support 31

IE

No support No

Opera

Full support Yes

Safari

No support No

WebView Android

Full support Yes

Chrome Android

Full support Yes

Firefox Android

Full support 31

Opera Android

?

Safari iOS

?

Samsung Internet Android

Full support Yes

Legend

Full support  
Full support
No support  
No support
Compatibility unknown  
Compatibility unknown


See also