The CanvasRenderingContext2D
.globalAlpha
property of the Canvas 2D API specifies the alpha (transparency) value that is applied to shapes and images before they are drawn onto the canvas.
See also the chapter Applying styles and color in the Canvas Tutorial.
Syntax
ctx.globalAlpha = value;
Options
value
- A number between
0.0
(fully transparent) and1.0
(fully opaque), inclusive. The default value is1.0
. Values outside that range, includingInfinity
andNaN
, will not be set, andglobalAlpha
will retain its previous value.
Examples
Drawing translucent shapes
This example uses the globalAlpha
property to draw two semi-transparent rectangles.
HTML
<canvas id="canvas"></canvas>
JavaScript
const canvas = document.getElementById('canvas'); const ctx = canvas.getContext('2d'); ctx.globalAlpha = 0.5; ctx.fillStyle = 'blue'; ctx.fillRect(10, 10, 100, 100); ctx.fillStyle = 'red'; ctx.fillRect(50, 50, 100, 100);
Result
Overlaying transparent shapes
This example illustrates the effect of overlaying multiple transparent shapes on top of each other. We begin by drawing a solid background composed of four differently colored squares. Next, we set the globalAlpha
property to 0.2
(20% opaque); this alpha level will apply to all of our transparent shapes. After that, we use a for
loop to draw a series of circles with increasing radii.
With each new circle, the opacity of the previous circles underneath is effectively increased. If we were to increase the step count (and thus draw more circles), the background would eventually disappear completely from the center of the image.
<canvas id="canvas" width="150" height="150"></canvas>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
// Draw background
ctx.fillStyle = '#FD0';
ctx.fillRect(0, 0, 75, 75);
ctx.fillStyle = '#6C0';
ctx.fillRect(75, 0, 75, 75);
ctx.fillStyle = '#09F';
ctx.fillRect(0, 75, 75, 75);
ctx.fillStyle = '#F30';
ctx.fillRect(75, 75, 75, 75);
ctx.fillStyle = '#FFF';
// Set transparency value
ctx.globalAlpha = 0.2;
// Draw transparent circles
for (let i = 0; i < 7; i++) {
ctx.beginPath();
ctx.arc(75, 75, 10 + 10 * i, 0, Math.PI * 2, true);
ctx.fill();
}
Screenshot | Live sample |
---|---|
[[File:../../../../../../media.prod.mdn.mozit.cloud/attachments/2012/07/09/232/e6c1a9740fb40da8e7cc293ab455a0f6/Canvas_globalalpha.png|class=internal]] |
Specifications
Specification | Status | Comment |
HTML Living StandardThe definition of 'CanvasRenderingContext2D.globalAlpha' in that specification. | Living Standard |
Browser compatibility
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
globalAlpha
|
Chrome
Full support Yes |
Edge
Full support 12 |
Firefox
Full support 1.5 |
IE
Full support Yes |
Opera
Full support Yes |
Safari
Full support Yes |
WebView Android
Full support Yes |
Chrome Android
Full support Yes |
Firefox Android
Full support 4 |
Opera Android
Full support Yes |
Safari iOS
Full support Yes |
Samsung Internet Android
Full support Yes |
Legend
- Full support
- Full support
Gecko-specific notes
- Starting with Gecko 5.0, specifying invalid values for
globalAlpha
no longer throws aSYNTAX_ERR
exception; these are now correctly silently ignored.
WebKit/Blink-specific notes
- In WebKit- and Blink-based browsers, a non-standard and deprecated method
ctx.setAlpha()
is implemented in addition to this property.
See also
- The interface defining this property:
CanvasRenderingContext2D
CanvasRenderingContext2D.globalCompositeOperation
CanvasRenderingContext2D.globalAlpha by Mozilla Contributors is licensed under CC-BY-SA 2.5.