Web/API/CanvasRenderingContext2D/drawWidgetAsOnScreen
Non-standard This feature is non-standard and is not on a standards track. Do not use it on production sites facing the Web: it will not work for every user. There may also be large incompatibilities between implementations and the behavior may change in the future.
The non-standard and internal only CanvasRenderingContext2D.drawWidgetAsOnScreen()
method of the Canvas 2D API renders the root widget of a window into the canvas. Unlike drawWindow()
, this API uses the operating system to snapshot the widget on-screen, rather than reading from Gecko's own compositor.
This API cannot be used by Web content. It is only supported on Windows, only on widgets that use OMTC, and only from within the chrome process.
Syntax
void ctx.drawWidgetAsOnScreen(window);
Parameters
window
- The
Window
to render.
Specifications
Not part of any current specification or draft. This is a non-standard and internal only API.
Browser compatibility
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Chrome
No support No |
Edge
No support No |
Firefox
Full support 41 |
IE
No support No |
Opera
No support No |
Safari
No support No |
WebView Android
No support No |
Chrome Android
No support No |
Firefox Android
Full support 41 |
Opera Android
No support No |
Safari iOS
No support No |
Samsung Internet Android
No support No |
Legend
- Full support
- Full support
- No support
- No support
- Non-standard. Expect poor cross-browser support.'
- Non-standard. Expect poor cross-browser support.
See also
- The interface defining it,
CanvasRenderingContext2D
. CanvasRenderingContext2D.drawWindow()
CanvasRenderingContext2D.drawWidgetAsOnScreen() by Mozilla Contributors is licensed under CC-BY-SA 2.5.