Web/API/CanvasRenderingContext2D/drawFocusIfNeeded
The CanvasRenderingContext2D
.drawFocusIfNeeded()
method of the Canvas 2D API draws a focus ring around the current or given path, if the specified element is focused.
Syntax
void ctx.drawFocusIfNeeded(element); void ctx.drawFocusIfNeeded(path, element);
Parameters
element
- The element to check whether it is focused or not.
path
- A
Path2D
path to use.
Examples
Managing button focus
This example draws two buttons on a canvas. The drawFocusIfNeeded()
method is used to draw a focus ring when appropriate.
HTML
<canvas id="canvas">
<button id="button1">Continue</button>
<button id="button2">Quit</button>
</canvas>
JavaScript
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const button1 = document.getElementById('button1');
const button2 = document.getElementById('button2');
document.addEventListener('focus', redraw, true);
document.addEventListener('blur', redraw, true);
canvas.addEventListener('click', handleClick, false);
redraw();
function redraw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawButton(button1, 20, 20);
drawButton(button2, 20, 80);
}
function handleClick(e) {
// Calculate click coordinates
const x = e.clientX - canvas.offsetLeft;
const y = e.clientY - canvas.offsetTop;
// Focus button1, if appropriate
drawButton(button1, 20, 20);
if (ctx.isPointInPath(x, y)) {
button1.focus();
}
// Focus button2, if appropriate
drawButton(button2, 20, 80);
if (ctx.isPointInPath(x, y)) {
button2.focus();
}
}
function drawButton(el, x, y) {
const active = document.activeElement === el;
const width = 150;
const height = 40;
// Button background
ctx.fillStyle = active ? 'pink' : 'lightgray';
ctx.fillRect(x, y, width, height);
// Button text
ctx.font = '15px sans-serif';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
ctx.fillStyle = active ? 'blue' : 'black';
ctx.fillText(el.textContent, x + width / 2, y + height / 2);
// Define clickable area
ctx.beginPath();
ctx.rect(x, y, width, height);
// Draw focus ring, if appropriate
ctx.drawFocusIfNeeded(el);
}
Result
Specifications
Specification | Status | Comment |
HTML Living StandardThe definition of 'CanvasRenderingContext2D.drawFocusIfNeeded' in that specification. | Living Standard | Initial definition |
Browser compatibility
The compatibility table on this page is generated from structured data. If you'd like to contribute to the data, please check out https://github.com/mdn/browser-compat-data and send us a pull request.
Update compatibility data on GitHub
Desktop | Mobile | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
drawFocusIfNeeded
|
Chrome
Full support Yes |
Edge
Full support 14 |
Firefox Full support 32 Full support 32 Full support 29 Disabled' From version 29: this feature is behind the Alternate Name' Uses the non-standard name: |
IE
No support No |
Opera
Full support Yes |
Safari
Full support Yes |
WebView Android
Full support Yes |
Chrome Android
Full support Yes |
Firefox Android Full support 32 Full support 32 Full support 29 Disabled' From version 29: this feature is behind the Alternate Name' Uses the non-standard name: |
Opera Android
Full support Yes |
Safari iOS
Full support Yes |
Samsung Internet Android
Full support Yes |
Path parameter
|
Chrome
Full support Yes |
Edge
Full support ≤79 |
Firefox
No support No |
IE
No support No |
Opera
Full support Yes |
Safari
Full support Yes |
WebView Android
Full support Yes |
Chrome Android
Full support Yes |
Firefox Android
No support No |
Opera Android
Full support Yes |
Safari iOS
Full support Yes |
Samsung Internet Android
Full support Yes |
Legend
- Full support
- Full support
- No support
- No support
- User must explicitly enable this feature.'
- User must explicitly enable this feature.
- Uses a non-standard name.'
- Uses a non-standard name.
See also
- The interface defining this method:
CanvasRenderingContext2D
CanvasRenderingContext2D.drawFocusIfNeeded() by Mozilla Contributors is licensed under CC-BY-SA 2.5.